Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K 交易量
Game 1 Winner
$5.4K 交易量
Game Handicap
$170 交易量
Total Games
$2.0K 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K 交易量
Game 1 Winner
$5.4K 交易量
Game Handicap
$170 交易量
Total Games
$2.0K 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
常见问题
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal BO3 lower bracket semifinal rematch at the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, a double-elimination bracket among LCP teams where the winner advances toward qualification. GAM holds the edge with a 2-1 upper quarterfinal victory over DCG on May 5, plus a 66% win rate in the event after rebounding from a 0-2 loss to Team Secret Whales by sweeping MVK 2-0. DCG enters with momentum from 2-0 sweeps over DFM and CFO in the past 48 hours, building on their LCP Split 1 runner-up finish, though vulnerable to GAM's stylistic matchup advantages on Patch 26.09. Stable rosters feature DCG's Feng leading KDA stats and GAM's Aress delivering key pentakills, with no reported substitutions.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。


警惕外部链接哦。
警惕外部链接哦。
常见问题