Deep Cross Gaming enters this LCP group-stage BO5 with momentum from its strong 2026 campaign, including a 3-2 playoff victory over GAM Esports in Split 2 and qualification for MSI 2026 as the region’s second representative. GAM maintains a historically dominant regular-season presence in the LCP but has shown vulnerability in decisive series against rising sides. Both squads sit near even records in the ongoing Split 3 Swiss stage, where head-to-head results and map control in longer series will shape playoff positioning. Recent roster adjustments and international exposure for DCG’s players add another layer to the matchup against GAM’s established core.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Deep Cross Gaming – GAM Esports




系列线
Moneyline
$2 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比赛 1
Odd/Even Total Kills
$0 交易量
比赛 2
Odd/Even Total Kills
$0 交易量
比赛 3
Odd/Even Total Kills
$0 交易量
比赛 4
Odd/Even Total Kills
$0 交易量
比赛 5
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming – GAM Esports




系列线
Moneyline
$2 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比赛 1
Odd/Even Total Kills
$0 交易量
比赛 2
Odd/Even Total Kills
$0 交易量
比赛 3
Odd/Even Total Kills
$0 交易量
比赛 4
Odd/Even Total Kills
$0 交易量
比赛 5
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming enters this LCP group-stage BO5 with momentum from its strong 2026 campaign, including a 3-2 playoff victory over GAM Esports in Split 2 and qualification for MSI 2026 as the region’s second representative. GAM maintains a historically dominant regular-season presence in the LCP but has shown vulnerability in decisive series against rising sides. Both squads sit near even records in the ongoing Split 3 Swiss stage, where head-to-head results and map control in longer series will shape playoff positioning. Recent roster adjustments and international exposure for DCG’s players add another layer to the matchup against GAM’s established core.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
常见问题