Weibo Gaming and ENTERPRISE Esports meet in a Group B lower-bracket elimination best-of-three at the 2026 Esports World Cup after both suffered opening-round best-of-one defeats on August 6. Weibo, the APAC powerhouse with strong recent results including a top-eight finish at Six Invitational 2026 and consistent Asia Pacific League success, faces an OCE-dominant ENTERPRISE side that topped its regional stage but lacks equivalent international depth. Map pool execution, individual player form on key operators, and adaptation from the short-format loss will shape outcomes in this double-elimination setting, where the winner advances and the loser is eliminated from Group B contention.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Weibo Gaming – ENTERPRISE Esports




系列线
Moneyline
$24 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 6, 2026, 5:58 PM ET
Weibo Gaming – ENTERPRISE Esports




系列线
Moneyline
$24 交易量
Game 2 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against ENTERPRISE Esports.
This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 6, 2026, 5:58 PM ET
Weibo Gaming and ENTERPRISE Esports meet in a Group B lower-bracket elimination best-of-three at the 2026 Esports World Cup after both suffered opening-round best-of-one defeats on August 6. Weibo, the APAC powerhouse with strong recent results including a top-eight finish at Six Invitational 2026 and consistent Asia Pacific League success, faces an OCE-dominant ENTERPRISE side that topped its regional stage but lacks equivalent international depth. Map pool execution, individual player form on key operators, and adaptation from the short-format loss will shape outcomes in this double-elimination setting, where the winner advances and the loser is eliminated from Group B contention.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
常见问题