In League of Legends and CS2 esports, the post-summer split period through December drives roster evaluations as organizations assess 2026 results, player contracts, and competitive fit ahead of the next season. Teams like Disguised and DN SOOPers face elevated scrutiny after inconsistent international performances and potential free-agent availability, prompting traders to price higher probabilities of moves. Key influences include group-stage outcomes, patch or meta shifts, import eligibility rules, and internal rebuilds, with stable cores often retained while underperformers prompt transfers or releases. Recent tournament schedules and reporting show limited confirmed activity since August, though ongoing contract reviews and organizational transitions could accelerate changes before year-end resolution.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于$18,321 交易量

Shenzhen NINJAS IN PYJAMAS
94%

WeiboGaming
77%

GIANTX
80%

NONGSHIM RED FORCE
77%

Gen.G Esports
72%

kt Rolster
72%

Hanwha Life Esports
69%

Invictus Gaming
69%

Movistar KOI
55%

Xi'an Team WE
61%

Fnatic
60%

Shopify Rebellion
26%

EDWARD GAMING
26%

FlyQuest
26%

Sentinels
47%

DN SOOPers
69%

Dplus KIA
43%

LEVIATÁN
26%

Karmine Corp
21%

G2 Esports
25%

Shifters
27%

T1
27%

Natus Vincere
26%

Dignitas
26%

Disguised
26%

paiN Gaming
26%

Vivo Keyd Stars
26%

FURIA
26%

LOUD
26%

Team Liquid
25%

Fluxo W7M
25%

SK Gaming
20%

RED Canids
20%

LØS
20%

LYON
19%

Anyone's Legend
17%

TOP ESPORTS
25%

Team Heretics
69%

Team Vitality
66%

HANJIN BRION
50%

BNK FEARX
72%

KIWOOM DRX
49%

Cloud9
66%

LGD GAMING
72%

THUNDER TALK GAMING
50%

Suzhou LNG Esports
71%
$18,321 交易量

Shenzhen NINJAS IN PYJAMAS
94%

WeiboGaming
77%

GIANTX
80%

NONGSHIM RED FORCE
77%

Gen.G Esports
72%

kt Rolster
72%

Hanwha Life Esports
69%

Invictus Gaming
69%

Movistar KOI
55%

Xi'an Team WE
61%

Fnatic
60%

Shopify Rebellion
26%

EDWARD GAMING
26%

FlyQuest
26%

Sentinels
47%

DN SOOPers
69%

Dplus KIA
43%

LEVIATÁN
26%

Karmine Corp
21%

G2 Esports
25%

Shifters
27%

T1
27%

Natus Vincere
26%

Dignitas
26%

Disguised
26%

paiN Gaming
26%

Vivo Keyd Stars
26%

FURIA
26%

LOUD
26%

Team Liquid
25%

Fluxo W7M
25%

SK Gaming
20%

RED Canids
20%

LØS
20%

LYON
19%

Anyone's Legend
17%

TOP ESPORTS
25%

Team Heretics
69%

Team Vitality
66%

HANJIN BRION
50%

BNK FEARX
72%

KIWOOM DRX
49%

Cloud9
66%

LGD GAMING
72%

THUNDER TALK GAMING
50%

Suzhou LNG Esports
71%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
市场开放时间: Aug 6, 2026, 11:44 AM ET
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
In League of Legends and CS2 esports, the post-summer split period through December drives roster evaluations as organizations assess 2026 results, player contracts, and competitive fit ahead of the next season. Teams like Disguised and DN SOOPers face elevated scrutiny after inconsistent international performances and potential free-agent availability, prompting traders to price higher probabilities of moves. Key influences include group-stage outcomes, patch or meta shifts, import eligibility rules, and internal rebuilds, with stable cores often retained while underperformers prompt transfers or releases. Recent tournament schedules and reporting show limited confirmed activity since August, though ongoing contract reviews and organizational transitions could accelerate changes before year-end resolution.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于



警惕外部链接哦。
警惕外部链接哦。
常见问题