BESTIA Academy enters the CCT South America Series 3 group-stage BO3 against Procyon Gaming with stronger recent momentum from South American CS2 circuits. The academy squad posted multiple series wins in May, including a clean 2-0 victory over Procyon in Series 2 on maps such as Nuke after vetoes. Procyon has recorded sporadic results against mid-tier sides but has struggled to close out higher-stakes matches. Both rosters feature developing lineups with limited international exposure, making map pool execution, pistol-round conversion, and late-round clutches decisive factors. With the event starting June 27, recent form and head-to-head history provide the clearest signals for how traders are pricing the matchup.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄProcyon Gaming â BESTIA Academy
āϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
āĻŽā§āϝāĻžāĻĒ ā§§
āĻŽā§āϝāĻžāĻĒ ā§¨
āĻŽā§āϝāĻžāĻĒ ā§Š
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Jun 24, 2026, 4:31 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://hltv.orgResolver
0x65070BE91...Procyon Gaming â BESTIA Academy
āϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
āĻŽā§āϝāĻžāĻĒ ā§§
āĻŽā§āϝāĻžāĻĒ ā§¨
āĻŽā§āϝāĻžāĻĒ ā§Š
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Jun 24, 2026, 4:31 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters the CCT South America Series 3 group-stage BO3 against Procyon Gaming with stronger recent momentum from South American CS2 circuits. The academy squad posted multiple series wins in May, including a clean 2-0 victory over Procyon in Series 2 on maps such as Nuke after vetoes. Procyon has recorded sporadic results against mid-tier sides but has struggled to close out higher-stakes matches. Both rosters feature developing lineups with limited international exposure, making map pool execution, pistol-round conversion, and late-round clutches decisive factors. With the event starting June 27, recent form and head-to-head history provide the clearest signals for how traders are pricing the matchup.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄ

āĻŦāĻžāĻšā§āϝāĻŋāĻ āϞāĻŋāĻāĻ āĻĨā§āĻā§ āϏāĻžāĻŦāϧāĻžāύāĨ¤
āĻŦāĻžāĻšā§āϝāĻŋāĻ āϞāĻŋāĻāĻ āĻĨā§āĻā§ āϏāĻžāĻŦāϧāĻžāύāĨ¤
āϏāĻāϰāĻžāĻāϰ āĻāĻŋāĻā§āĻāĻžāϏāĻž