In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertDeep Cross Gaming vs GAM Esports
Moneyline
$11.9K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Deep Cross Gaming vs GAM Esports
Moneyline
$11.9K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markt eröffnet: May 13, 2026, 7:41 PM ET
Abwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3 under Fearless Draft rules, Deep Cross Gaming faces GAM Esports in a high-stakes rematch after GAM's 2-1 victory over DCG on May 5. Both squads enter with strong momentum from May 13 sweeps—DCG 2-0 over CTBC Flying Oyster and GAM 2-0 versus MVK Esports—following DCG's lower bracket resurgence (2-0 DetonatioN FocusMe on May 12) and GAM's drop from a 0-2 upper semifinal loss to Secret Whales on May 7. Stable rosters highlight GAM mid Aress's standout Ryze pentakill, while DCG's flawless lower bracket run signals upset potential; the winner advances toward an EWC main event spot.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertVorsicht bei externen Links.
Vorsicht bei externen Links.


Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen