The International 2026 group stage has produced limited rampages to date, aligning with Dota 2's professional emphasis on coordinated teamfights over isolated carry streaks. Historical main-event totals across prior editions cluster in the low-to-mid single digits, driven by elite execution that curtails five-kill sequences, though occasional standout hero performances or extended series can elevate counts. The prevailing patch reinforces this pattern by balancing individual impact with collective play, leaving totals sensitive to format length, upsets, and player form while favoring outcomes around four to seven overall. Trader consensus reflects this narrow historical range amid the ongoing Swiss-style qualifiers.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert6-7 42%
8+ 24%
4-5 20%
4-5
31%
6-7
42%
8+
24%
6-7 42%
8+ 24%
4-5 20%
4-5
31%
6-7
42%
8+
24%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Markt eröffnet: Aug 12, 2026, 4:48 PM ET
Resolver
0x69c47De9D...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The International 2026 group stage has produced limited rampages to date, aligning with Dota 2's professional emphasis on coordinated teamfights over isolated carry streaks. Historical main-event totals across prior editions cluster in the low-to-mid single digits, driven by elite execution that curtails five-kill sequences, though occasional standout hero performances or extended series can elevate counts. The prevailing patch reinforces this pattern by balancing individual impact with collective play, leaving totals sensitive to format length, upsets, and player form while favoring outcomes around four to seven overall. Trader consensus reflects this narrow historical range amid the ongoing Swiss-style qualifiers.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert



Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen