Radiant maintains a longstanding structural edge in Dota 2 through map asymmetries that favor lane equilibrium, neutral camp access and pulls, Roshan and Tormentor positioning, and vision control from the starting side. This has produced consistent pro win rates above 51 percent across recent patches and early TI 2026 data showing 52.0-52.1 percent for Radiant over 140-plus maps. Trader consensus at 99.5 percent reflects this established pattern, reinforced by historical records at The International and the absence of format or roster shifts that would invert the sides. Dire would need a significant reversal—such as an unforeseen balance patch or extreme variance in a shortened sample—to overcome the favorite’s advantages in the remaining games.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · AktualisiertRadiant 99.5%
Dire <1%
Neither <1%
$25,207 Vol.
$25,207 Vol.
Radiant
100%
Dire
<1%
Neither
<1%
Radiant 99.5%
Dire <1%
Neither <1%
$25,207 Vol.
$25,207 Vol.
Radiant
100%
Dire
<1%
Neither
<1%
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Markt eröffnet: Aug 13, 2026, 10:42 AM ET
Resolver
0x69c47De9D...Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Resolver
0x69c47De9D...Radiant maintains a longstanding structural edge in Dota 2 through map asymmetries that favor lane equilibrium, neutral camp access and pulls, Roshan and Tormentor positioning, and vision control from the starting side. This has produced consistent pro win rates above 51 percent across recent patches and early TI 2026 data showing 52.0-52.1 percent for Radiant over 140-plus maps. Trader consensus at 99.5 percent reflects this established pattern, reinforced by historical records at The International and the absence of format or roster shifts that would invert the sides. Dire would need a significant reversal—such as an unforeseen balance patch or extreme variance in a shortened sample—to overcome the favorite’s advantages in the remaining games.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert



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