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BOOM Esports – Rival Esports

M1
M2
M3
BOOM Esports
BOOM Esports
W
L
L
Rival Esports
Rival Esports
L
W
W
$0.00 Vol.Polymarket

Serien-Linien

Moneyline

$0 Vol.

Map 1 Winner

$0 Vol.

Map Handicap

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports wins 2 or more maps than Rival Esports in this match. Otherwise, this market will resolve to "Rival Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "Over" if BOOM Esports and Rival Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win Map 2 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Map 2 against BOOM Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win Map 1 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Map 1 against BOOM Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.BOOM Esports enters as the clear favorite in this VCL Southeast Asia Group A BO3 clash against Rival Esports, driven by their dominant 2-0 group stage start with clean sweeps over weaker foes, showcasing superior agent synergy on maps like Ascent and Lotus. Rival, struggling at 1-1 with a recent overtime loss highlighting duelist inconsistencies, faces an uphill battle absent their star controller who's sidelined by visa issues per team update. Head-to-head favors BOOM 3-1 this split, but Rival's home crowd in Jakarta could spark an upset if they exploit BOOM's occasional eco-round lapses; trader consensus reflects ~75% implied probability for BOOM amid tight group standings pressuring both for playoff positioning.

This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET.

This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$0
Enddatum
17. März 2026
Markt eröffnet
Mar 15, 2026, 5:30 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Rival Esports vs. BOOM Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Rival Esports und BOOM Esports im Rahmen des VCL zu handeln, angesetzt für den March 17, 2026 um 4:00 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Rival Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und BOOM Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Rival Esports vs. BOOM Esports" ein Gesamthandelsvolumen von $NaN über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Rival Esports vs. BOOM Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline RIV bei 100¢ und BOOM bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Rival Esports vs. BOOM Esports" zeigen Rival Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und BOOM Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Rival Esports gegen BOOM Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.

BOOM Esports – Rival Esports

M1
M2
M3
BOOM Esports
BOOM Esports
W
L
L
Rival Esports
Rival Esports
L
W
W
$0.00 Vol.Polymarket

Serien-Linien

Moneyline

$0 Vol.

Map 1 Winner

$0 Vol.

Map Handicap

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports wins 2 or more maps than Rival Esports in this match. Otherwise, this market will resolve to "Rival Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "Over" if BOOM Esports and Rival Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win Map 2 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Map 2 against BOOM Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win Map 1 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Map 1 against BOOM Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.BOOM Esports enters as the clear favorite in this VCL Southeast Asia Group A BO3 clash against Rival Esports, driven by their dominant 2-0 group stage start with clean sweeps over weaker foes, showcasing superior agent synergy on maps like Ascent and Lotus. Rival, struggling at 1-1 with a recent overtime loss highlighting duelist inconsistencies, faces an uphill battle absent their star controller who's sidelined by visa issues per team update. Head-to-head favors BOOM 3-1 this split, but Rival's home crowd in Jakarta could spark an upset if they exploit BOOM's occasional eco-round lapses; trader consensus reflects ~75% implied probability for BOOM amid tight group standings pressuring both for playoff positioning.

This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET.

This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$0
Enddatum
17. März 2026
Markt eröffnet
Mar 15, 2026, 5:30 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant Tiebreaker match between BOOM Esports and Rival Esports in the VCL Southeast Asia: Group A, initially scheduled for March 17 at 2:00AM ET. This market will resolve to "BOOM Esports" if BOOM Esports win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against BOOM Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Rival Esports vs. BOOM Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Rival Esports und BOOM Esports im Rahmen des VCL zu handeln, angesetzt für den March 17, 2026 um 4:00 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Rival Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und BOOM Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Rival Esports vs. BOOM Esports" ein Gesamthandelsvolumen von $NaN über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Rival Esports vs. BOOM Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline RIV bei 100¢ und BOOM bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Rival Esports vs. BOOM Esports" zeigen Rival Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und BOOM Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Rival Esports gegen BOOM Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.