Deep Cross Gaming and GAM Esports enter their decisive LCP Split 3 Swiss Stage matchup both at 2-2, with the winner securing the final playoff berth and valuable championship points. DCG, a promoted guest team from PCS, has shown strong adaptation and momentum after defeating GAM 3-2 in the Split 2 lower bracket finals; key performers like HongSuo and Flauren earned weekly and split honors. GAM, a veteran partner squad, holds a slight edge in experience but has shown inconsistency in recent regular-season results against similar competition. The best-of-five format amplifies the impact of draft execution, mid-game objective control, and individual carry potential in this high-stakes Pacific-region clash.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourDeep Cross Gaming – GAM Esports




Lignes de séries
Moneyline
$92 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$22 Vol.
Total Games
$0 Vol.
Match 1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 4
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : Aug 9, 2026, 4:51 PM ET
Source de résolution
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming – GAM Esports




Lignes de séries
Moneyline
$92 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$22 Vol.
Total Games
$0 Vol.
Match 1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 4
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Match 5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : Aug 9, 2026, 4:51 PM ET
Source de résolution
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports enter their decisive LCP Split 3 Swiss Stage matchup both at 2-2, with the winner securing the final playoff berth and valuable championship points. DCG, a promoted guest team from PCS, has shown strong adaptation and momentum after defeating GAM 3-2 in the Split 2 lower bracket finals; key performers like HongSuo and Flauren earned weekly and split honors. GAM, a veteran partner squad, holds a slight edge in experience but has shown inconsistency in recent regular-season results against similar competition. The best-of-five format amplifies the impact of draft execution, mid-game objective control, and individual carry potential in this high-stakes Pacific-region clash.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourMéfiez-vous des liens externes.
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