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Team With the Shallowest Hero Pool at EWC 2026

icon for Team With the Shallowest Hero Pool at EWC 2026

Team With the Shallowest Hero Pool at EWC 2026

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
NOUVEAU

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
NOUVEAU

Team Spirit

$0 Vol.

50%

1w

$0 Vol.

50%

PVISION

$0 Vol.

50%

Aurora Gaming

$0 Vol.

50%

Xtreme Gaming

$0 Vol.

50%

Team Yandex

$0 Vol.

51%

Team Falcons

$0 Vol.

50%

Team Liquid

$0 Vol.

100%

BB Team

$0 Vol.

100%

MOUZ

$0 Vol.

100%

PTime

$0 Vol.

100%

OG

$0 Vol.

100%

Virtus.pro

$0 Vol.

100%

LGD Gaming

$0 Vol.

100%

Rune Eaters

$0 Vol.

100%

Level UP

$0 Vol.

100%

Poor Rangers

$0 Vol.

100%

L1 TEAM

$0 Vol.

100%

IC x Insanity

$0 Vol.

100%

Vici Gaming

$0 Vol.

100%

REKONIX

$0 Vol.

100%

GamerLegion

$0 Vol.

100%

Team Nemesis

$0 Vol.

100%

Nigma Galaxy

$0 Vol.

100%

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

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Questions fréquentes

« Team With the Shallowest Hero Pool at EWC 2026 » est un marché de prédiction sur Polymarket avec 24 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Team Yandex » à 51%, suivi de « Team Spirit » à 50%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 51¢ implique que le marché attribue collectivement une probabilité de 51% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Team With the Shallowest Hero Pool at EWC 2026 » est un marché nouvellement créé sur Polymarket, lancé le Jul 2, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Team With the Shallowest Hero Pool at EWC 2026 », parcourez les 24 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Team With the Shallowest Hero Pool at EWC 2026 » est « Team Yandex » à 51%, ce qui signifie que le marché attribue une probabilité de 51% à ce résultat. Le résultat le plus proche ensuite est « Team Spirit » à 50%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Team With the Shallowest Hero Pool at EWC 2026 » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.