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Player with the Highest gold per minute at Esports World Cup 2026 Dota 2?

icon for Player with the Highest gold per minute at Esports World Cup 2026 Dota 2?

Player with the Highest gold per minute at Esports World Cup 2026 Dota 2?

Yatoro 100%

LarI 100%

Collapse 100%

not me 100%

Polymarket
NOUVEAU

Yatoro 100%

LarI 100%

Collapse 100%

not me 100%

Polymarket
NOUVEAU

Yatoro

$0 Vol.

100%

LarI

$0 Vol.

100%

Collapse

$0 Vol.

100%

not me

$0 Vol.

100%

rue

$0 Vol.

100%

Pure

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bzm

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33

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Ari

$0 Vol.

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Whitemon

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Satanic

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No[o]ne-

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Noticed

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9Class

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Dukalis

$0 Vol.

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Nightfall

$0 Vol.

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Mikoto

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Ws

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Mira

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kaori

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Ame

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NothingToSay

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Xxs

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fy

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xNova

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watson

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CHIRA_JUNIOR

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DM

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Saksa

$0 Vol.

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Malady

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skiter

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Malr1ne

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ATF

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Cr1t-

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Sneyking

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m1CKe

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Nisha

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Ace

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Boxi

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tOfu

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Kiritych~

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gpk~

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MieRo

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Save-

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Kataomi`

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Crystallis

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MidOne

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BOOM

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yamich

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panto

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Wits

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DarkMago

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Frank

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Scofield

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Elmisho

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Natsumi

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Yopaj

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Raven

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TIMS

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skem

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Timado

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Abed

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SaberLight

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Hellscream

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Fly

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Yuma

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TaiLung

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Wisper

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Thiolicor

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KJ

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Darklord^

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Copy

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Malik

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Ekki

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aik

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WoE

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Ainkrad

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bb3px

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queezy

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Htrd

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TA2000

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Nicky`Cool

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alberkaaa

$0 Vol.

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Immersion

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Hduo

$0 Vol.

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ssnovv1

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Mirage`

$0 Vol.

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Vazya

$0 Vol.

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Zayac

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RESPECT

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423

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Stojkov

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50%

laise

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50%

Fernans

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Se

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shiro

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Xm

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Bach

$0 Vol.

50%

XinQ

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99%

y`

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Jikroy

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50%

inYourdreaM

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Fbz

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dalul

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Varizh

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Ghost

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RCY

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Fayde

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Bignum

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Speeed

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50%

rubikon155

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4nalog

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50%

Jabz

$0 Vol.

51%

Lelis

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50%

Yamsun

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SumaiL

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lorenof

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Davai

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OmaR

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GH

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A

$0 Vol.

99%

B

$0 Vol.

50%

C

$0 Vol.

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D

$0 Vol.

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Other

$0 Vol.

50%

This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The tightly bunched probabilities around 50% across dozens of cores and carries reflect the wide-open nature of the Esports World Cup 2026 Dota 2 field, which began group-stage play on July 7 under patch 7.41d. With 24 teams featuring stacked lineups such as Team Spirit, Team Falcons, Team Yandex, PARIVISION, and Xtreme Gaming, GPM outcomes hinge on variable factors including role assignments, farm efficiency in longer games, map movement, and drafting priorities that shift across the round-robin and subsequent survival/playoff stages. Early matches have not yet produced a clear statistical leader, and the single-elimination format plus potential upsets keep individual performances fluid through July 19. Trader consensus treats the race as highly contingent on in-event form rather than pre-tournament expectations.

This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM.

If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement.

If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other."

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 7, 2026, 4:49 PM ET
This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The tightly bunched probabilities around 50% across dozens of cores and carries reflect the wide-open nature of the Esports World Cup 2026 Dota 2 field, which began group-stage play on July 7 under patch 7.41d. With 24 teams featuring stacked lineups such as Team Spirit, Team Falcons, Team Yandex, PARIVISION, and Xtreme Gaming, GPM outcomes hinge on variable factors including role assignments, farm efficiency in longer games, map movement, and drafting priorities that shift across the round-robin and subsequent survival/playoff stages. Early matches have not yet produced a clear statistical leader, and the single-elimination format plus potential upsets keep individual performances fluid through July 19. Trader consensus treats the race as highly contingent on in-event form rather than pre-tournament expectations.

This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM.

If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement.

If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other."

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 7, 2026, 4:49 PM ET
This market will resolve to the player with the highest gold per minute (GPM) across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. GPM is defined as a player's total gold earned divided by their total minutes played, aggregated across all of their qualifying games. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). To qualify, a player must have played a minimum of 5 games; players below this threshold are not eligible, regardless of their GPM. If two or more eligible players are tied on GPM, the market resolves to the tied player with the higher total gold earned across the tournament; if still tied, the player whose team achieved the higher final tournament placement. If a player not individually listed as an outcome finishes with the highest qualifying GPM, or if the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

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Questions fréquentes

« Player with the Highest gold per minute at Esports World Cup 2026 Dota 2? » est un marché de prédiction sur Polymarket avec 125+ résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Jabz » à 51%, suivi de « Yatoro » à 50%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 51¢ implique que le marché attribue collectivement une probabilité de 51% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Player with the Highest gold per minute at Esports World Cup 2026 Dota 2? » est un marché nouvellement créé sur Polymarket, lancé le Jul 7, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Player with the Highest gold per minute at Esports World Cup 2026 Dota 2? », parcourez les 125+ résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Player with the Highest gold per minute at Esports World Cup 2026 Dota 2? » est « Jabz » à 51%, ce qui signifie que le marché attribue une probabilité de 51% à ce résultat. Le résultat le plus proche ensuite est « Yatoro » à 50%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Player with the Highest gold per minute at Esports World Cup 2026 Dota 2? » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.