In the LCK, closely bunched implied probabilities around 30-35% for squads including Gen.G, T1, Dplus Kia, KT Rolster, and others reflect the league's parity and variable game lengths driven by differing team styles, early objective control, and meta shifts toward aggressive early-game compositions. With A, B, and Other each at 50%, trader consensus highlights substantial uncertainty over which roster will claim the quickest victory amid ongoing Rounds 3-4 play, where recent results show no dominant pattern in short-duration wins and multiple teams remain capable of forcing rapid conclusions through strong laning or coordinated dives. This setup keeps the market tight as situational factors like patch updates and individual series dynamics continue to influence outcomes unpredictably.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourGen.G 36%
Dplus Kia 31%
Hanwha Life 31%
KT Rolster 31%

Gen.G
36%

Dplus Kia
31%

Hanwha Life
31%

KT Rolster
31%

T1
31%

BNK FEARX
31%

DN SOOPers
31%

HANJIN BRION
31%

Kiwoom DRX
31%

NS RedForce
31%
Gen.G 36%
Dplus Kia 31%
Hanwha Life 31%
KT Rolster 31%

Gen.G
36%

Dplus Kia
31%

Hanwha Life
31%

KT Rolster
31%

T1
31%

BNK FEARX
31%

DN SOOPers
31%

HANJIN BRION
31%

Kiwoom DRX
31%

NS RedForce
31%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Marché ouvert : Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the LCK, closely bunched implied probabilities around 30-35% for squads including Gen.G, T1, Dplus Kia, KT Rolster, and others reflect the league's parity and variable game lengths driven by differing team styles, early objective control, and meta shifts toward aggressive early-game compositions. With A, B, and Other each at 50%, trader consensus highlights substantial uncertainty over which roster will claim the quickest victory amid ongoing Rounds 3-4 play, where recent results show no dominant pattern in short-duration wins and multiple teams remain capable of forcing rapid conclusions through strong laning or coordinated dives. This setup keeps the market tight as situational factors like patch updates and individual series dynamics continue to influence outcomes unpredictably.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour



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