Team Vitality enters the Esports World Cup 2026 Upper Bracket quarterfinal against FURIA with strong recent momentum from the RLCS 2026 season, including a runner-up finish at the Boston Major behind a restructured roster featuring Zen, stizzy, and supporting players. As a French organization playing in Paris, Vitality benefits from regional familiarity and potential home-crowd energy in the offline setting. FURIA, the leading South American side, qualified via SAM rankings and brings aggressive playstyle and prior upset potential from international events, though historical head-to-head records favor Vitality across multiple series. Both teams advance from RLCS opens with solid group-stage positioning, making roster stability, map pool execution, and adaptation to the best-of-five format key variables ahead of the August 12 matchup.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiVitality – FURIA Esports




Lines Seri
Moneyline
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Game 4 Winner
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Game Handicap
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Total Games
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This market will resolve to "Vitality" if Vitality win the match against FURIA Esports.
This market will resolve to "FURIA Esports" if FURIA Esports win the match against Vitality.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Aug 4, 2026, 10:44 PM ET
Sumber Resolusi
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...Vitality – FURIA Esports




Lines Seri
Moneyline
$0 Vol.
Game 4 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Vitality" if Vitality win the match against FURIA Esports.
This market will resolve to "FURIA Esports" if FURIA Esports win the match against Vitality.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Aug 4, 2026, 10:44 PM ET
Sumber Resolusi
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...Team Vitality enters the Esports World Cup 2026 Upper Bracket quarterfinal against FURIA with strong recent momentum from the RLCS 2026 season, including a runner-up finish at the Boston Major behind a restructured roster featuring Zen, stizzy, and supporting players. As a French organization playing in Paris, Vitality benefits from regional familiarity and potential home-crowd energy in the offline setting. FURIA, the leading South American side, qualified via SAM rankings and brings aggressive playstyle and prior upset potential from international events, though historical head-to-head records favor Vitality across multiple series. Both teams advance from RLCS opens with solid group-stage positioning, making roster stability, map pool execution, and adaptation to the best-of-five format key variables ahead of the August 12 matchup.
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