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QUINTESSÊNCIA – 4M

1h 9j
M1
M2
QUINTESSÊNCIA
QUINTESSÊNCIA
-
-
4M
4M
-
-
$0.00 Vol.Polymarket

Lines Seri

Moneyline

$0 Vol.

Map 2 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "Over" if QUINTESSÊNCIA and 4M play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 2 against 4M. This market will resolve to "4M" if 4M win Map 2 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 1 against 4M. This market will resolve to "4M" if 4M win Map 1 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.QUINTESSÊNCIA enters the June Group A BO3 with inconsistent recent form, including a 1-2 group-stage loss to RED Canids Academy and additional defeats against ALKA GAMING and stronger sides in May events, reflected in sub-25% win rates across tracked matches. 4M carries South American regional experience from earlier 2026 Gamers Club and ESL Challenger appearances but shows limited June activity and similar struggles against top Brazilian squads. Both rosters compete in a competitive lower-tier Brazilian circuit where map pool execution, individual aim duels on Inferno and Mirage, and BO3 adaptation often decide outcomes over raw ranking. The June 22 matchup at 21:00 UTC favors whichever side secures early map control and avoids tilt in the decider, with trader consensus likely shaped by any last-minute roster confirmations or recent scrim insights.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET.

This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M.

This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Tanggal Berakhir
Jun 23, 2026
Pasar Dibuka
Jun 21, 2026, 5:21 AM ET

Sumber Resolusi

https://hltv.org
This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “4M vs. QUINTESSÊNCIA” di Polymarket memungkinkan kamu trading pada hasil pertandingan Counter-Strike 2 antara 4M dan QUINTESSÊNCIA di Gamers Club Liga Série A, yang dijadwalkan pada June 22, 2026 pukul 5:00 PM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana 4M saat ini dihargai 54¢ (probabilitas tersirat 54%) dan QUINTESSÊNCIA di 47¢ (47%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang map individual, handicap map, dan total maps, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “4M vs. QUINTESSÊNCIA” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang map individual, handicap map, dan total maps). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “4M vs. QUINTESSÊNCIA,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Map Individual (siapa yang menang di map tertentu dalam seri), Handicap Map (selisih kemenangan map), atau Total Maps (over/under jumlah maps yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan 4M2 di 54¢ dan QUIN di 47¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “4M vs. QUINTESSÊNCIA” menunjukkan 4M di 54¢ (probabilitas tersirat 54%) dan QUINTESSÊNCIA di 47¢ (47%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan 4M vs. QUINTESSÊNCIA. Odds moneyline seri, pemenang map individual, handicap map, dan total maps semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.

QUINTESSÊNCIA – 4M

1h 9j
M1
M2
QUINTESSÊNCIA
QUINTESSÊNCIA
-
-
4M
4M
-
-
$0.00 Vol.Polymarket

Lines Seri

Moneyline

$0 Vol.

Map 2 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "Over" if QUINTESSÊNCIA and 4M play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 2 against 4M. This market will resolve to "4M" if 4M win Map 2 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 1 against 4M. This market will resolve to "4M" if 4M win Map 1 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.QUINTESSÊNCIA enters the June Group A BO3 with inconsistent recent form, including a 1-2 group-stage loss to RED Canids Academy and additional defeats against ALKA GAMING and stronger sides in May events, reflected in sub-25% win rates across tracked matches. 4M carries South American regional experience from earlier 2026 Gamers Club and ESL Challenger appearances but shows limited June activity and similar struggles against top Brazilian squads. Both rosters compete in a competitive lower-tier Brazilian circuit where map pool execution, individual aim duels on Inferno and Mirage, and BO3 adaptation often decide outcomes over raw ranking. The June 22 matchup at 21:00 UTC favors whichever side secures early map control and avoids tilt in the decider, with trader consensus likely shaped by any last-minute roster confirmations or recent scrim insights.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET.

This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M.

This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Tanggal Berakhir
Jun 23, 2026
Pasar Dibuka
Jun 21, 2026, 5:21 AM ET

Sumber Resolusi

https://hltv.org
This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “4M vs. QUINTESSÊNCIA” di Polymarket memungkinkan kamu trading pada hasil pertandingan Counter-Strike 2 antara 4M dan QUINTESSÊNCIA di Gamers Club Liga Série A, yang dijadwalkan pada June 22, 2026 pukul 5:00 PM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana 4M saat ini dihargai 54¢ (probabilitas tersirat 54%) dan QUINTESSÊNCIA di 47¢ (47%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang map individual, handicap map, dan total maps, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “4M vs. QUINTESSÊNCIA” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang map individual, handicap map, dan total maps). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “4M vs. QUINTESSÊNCIA,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Map Individual (siapa yang menang di map tertentu dalam seri), Handicap Map (selisih kemenangan map), atau Total Maps (over/under jumlah maps yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan 4M2 di 54¢ dan QUIN di 47¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “4M vs. QUINTESSÊNCIA” menunjukkan 4M di 54¢ (probabilitas tersirat 54%) dan QUINTESSÊNCIA di 47¢ (47%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan 4M vs. QUINTESSÊNCIA. Odds moneyline seri, pemenang map individual, handicap map, dan total maps semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.