Skip to main content
icon for Will Radiant or Dire have Higher Win Rate at EWC 2026

Will Radiant or Dire have Higher Win Rate at EWC 2026

icon for Will Radiant or Dire have Higher Win Rate at EWC 2026

Will Radiant or Dire have Higher Win Rate at EWC 2026

BARU
Polymarket

$0.00 Vol.

Polymarket

Radiant

$0 Vol.

29%

Dire

$0 Vol.

29%

Neither

$0 Vol.

49%

This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant has historically posted higher win rates than Dire across major Dota 2 events, often in the 53-58% range during recent The International and EPT tournaments due to map geometry, rune control, and early-game positioning advantages. Recent patches and qualifiers have maintained or widened this gap, with pro data from late 2025 showing Radiant near 60% in some samples. At EWC 2026, which begins July 6 in Paris with a $2 million prize pool and best-of-three series, the large field of EPT-ranked squads and defending champion Team Spirit will generate hundreds of maps. Traders weigh whether the established side bias persists in the current meta or if Dire adjustments in draft and vision play narrow it during the group and playoff stages.

This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Volume
$0
Pasar Dibuka
Jul 1, 2026, 11:04 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant has historically posted higher win rates than Dire across major Dota 2 events, often in the 53-58% range during recent The International and EPT tournaments due to map geometry, rune control, and early-game positioning advantages. Recent patches and qualifiers have maintained or widened this gap, with pro data from late 2025 showing Radiant near 60% in some samples. At EWC 2026, which begins July 6 in Paris with a $2 million prize pool and best-of-three series, the large field of EPT-ranked squads and defending champion Team Spirit will generate hundreds of maps. Traders weigh whether the established side bias persists in the current meta or if Dire adjustments in draft and vision play narrow it during the group and playoff stages.

This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Volume
$0
Pasar Dibuka
Jul 1, 2026, 11:04 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of the EWC 2026 Dota 2 tournament count toward the total, including group stage, survival/gauntlet stage, playoff, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by August 31, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for the EWC 2026 event. Liquipedia (https://liquipedia.net/dota2/Esports_World_Cup/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

"Will Radiant or Dire have Higher Win Rate at EWC 2026" adalah pasar prediksi di Polymarket dengan 3 hasil yang mungkin di mana trader membeli dan menjual saham berdasarkan apa yang mereka yakini akan terjadi. Hasil terdepan saat ini adalah "Radiant" di 29%, diikuti oleh "Dire" di 29%. Harga mencerminkan probabilitas crowd-sourced real-time. Misalnya, saham yang dihargai 29¢ menyiratkan bahwa pasar secara kolektif memberikan peluang 29% pada hasil tersebut. Peluang ini bergeser terus-menerus saat trader bereaksi terhadap perkembangan dan informasi baru. Saham dengan hasil yang benar bisa ditukarkan seharga $1 setiap saham saat pasar diselesaikan.

"Will Radiant or Dire have Higher Win Rate at EWC 2026" adalah pasar yang baru dibuat di Polymarket, diluncurkan pada Jul 1, 2026. Sebagai pasar awal, ini adalah kesempatanmu untuk menjadi salah satu trader pertama yang menetapkan peluang dan membangun sinyal harga awal pasar. Kamu juga bisa menandai halaman ini untuk melacak volume dan aktivitas trading seiring pasar mendapatkan traksi.

Untuk trading di "Will Radiant or Dire have Higher Win Rate at EWC 2026," jelajahi 3 hasil yang tersedia di halaman ini. Setiap hasil menampilkan harga saat ini yang mewakili probabilitas tersirat pasar. Untuk mengambil posisi, pilih hasil yang menurutmu paling mungkin, pilih "Ya" untuk mendukungnya atau "Tidak" untuk menentangnya, masukkan jumlahmu, dan klik "Trade." Jika hasil pilihanmu benar saat pasar diselesaikan, saham "Ya" kamu membayar $1 masing-masing. Jika salah, mereka membayar $0. Kamu juga bisa menjual sahammu kapan saja sebelum resolusi jika kamu ingin mengamankan keuntungan atau memotong kerugian.

Unggulan saat ini untuk "Will Radiant or Dire have Higher Win Rate at EWC 2026" adalah "Radiant" di 29%, yang berarti pasar memberikan peluang 29% pada hasil tersebut. Hasil terdekat berikutnya adalah "Dire" di 29%. Peluang ini diperbarui secara real-time saat trader membeli dan menjual saham, sehingga mencerminkan pandangan kolektif terbaru tentang apa yang paling mungkin terjadi. Cek kembali secara rutin atau tandai halaman ini untuk mengikuti bagaimana peluang bergeser saat informasi baru muncul.

Aturan resolusi untuk "Will Radiant or Dire have Higher Win Rate at EWC 2026" mendefinisikan dengan tepat apa yang harus terjadi agar setiap hasil dinyatakan sebagai pemenang — termasuk sumber data resmi yang digunakan untuk menentukan hasilnya. Kamu bisa meninjau kriteria resolusi lengkap di bagian "Aturan" di halaman ini di atas komentar. Kami menyarankan membaca aturan dengan cermat sebelum trading, karena mereka menentukan kondisi tepat, kasus khusus, dan sumber yang mengatur bagaimana pasar ini diselesaikan.