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icon for # di perdite di Fortnite durante il guanto di sfida di Kai e Speed?

# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?

icon for # di perdite di Fortnite durante il guanto di sfida di Kai e Speed?

# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?

<20 100.0%

20-29 <1%

30-39 <1%

40-49 <1%

Polymarket

$14,123 Vol.

<20 100.0%

20-29 <1%

30-39 <1%

40-49 <1%

Polymarket

$14,123 Vol.

<20

$2,349 Vol.

20-29

$6,383 Vol.

No

30-39

$904 Vol.

No

40-49

$1,023 Vol.

No

50-59

$1,595 Vol.

No

60-69

$926 Vol.

No

70+

$943 Vol.

No

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only. This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet. The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player. If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used. This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket. If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time. The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Traders assign near-certain probability to fewer than 20 Fortnite losses because Kai Cenat and IShowSpeed completed their full gaming gauntlet—including a Victory Royale—in roughly 10–11 hours of continuous streaming on August 20–21. The duo cleared Roblox’s Tower of Hell, secured three consecutive Rocket League wins, and obtained the required Fortnite win without prolonged grinding or tilt-induced setbacks that would inflate losses. Platform dynamics, strong duo coordination, and limited matchmaking variance in the short session produced the low-loss outcome now reflected in the market-implied odds. Only an undisclosed extension of the stream or redefinition of counted losses could realistically alter the result.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only.

This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet.

The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player.

If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used.

This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket.

If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time.

The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only. This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet. The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player. If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used. This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket. If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time. The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Volume
$14,123
Data di fine
21 ago 2026
Mercato aperto
Aug 20, 2026, 7:56 PM ET

Fonte di risoluzione

https://www.twitch.tv/kaicenat

Risolutore

0x69c47De9D...

Esito proposto: Sì

Nessuna contestazione

Esito finale: Sì

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only. This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet. The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player. If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used. This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket. If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time. The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Traders assign near-certain probability to fewer than 20 Fortnite losses because Kai Cenat and IShowSpeed completed their full gaming gauntlet—including a Victory Royale—in roughly 10–11 hours of continuous streaming on August 20–21. The duo cleared Roblox’s Tower of Hell, secured three consecutive Rocket League wins, and obtained the required Fortnite win without prolonged grinding or tilt-induced setbacks that would inflate losses. Platform dynamics, strong duo coordination, and limited matchmaking variance in the short session produced the low-loss outcome now reflected in the market-implied odds. Only an undisclosed extension of the stream or redefinition of counted losses could realistically alter the result.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only.

This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet.

The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player.

If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used.

This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket.

If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time.

The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Fortnite objective only. This market will resolve according to the final value displayed on the Fortnite losses counter on Kai Cenat's official broadcast on Twitch at the time Kai and Speed complete or end the gauntlet. The value displayed on the counter will be used regardless of how it is calculated. It will not matter whether Kai and Speed complete the aforementioned challenge, nor whether they modify the rules of the challenge at any point, including by changing the mode played or adding a player. If no counter is displayed at the time Kai and Speed complete or end the gauntlet, the last value displayed on the counter during the gauntlet will be used. This bracket will resolve to "No" early if the counter displays a value higher than the range of this bracket. If the gauntlet ends or is cancelled, this market will resolve according to the number on the counter at that point. If the gauntlet is still ongoing as of August 31, 2026, 11:59 PM ET, this market will resolve according to the value displayed on the counter at that time. The resolution source for this market will be the Fortnite losses counter displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Volume
$14,123
Data di fine
21 ago 2026
Mercato aperto
Aug 20, 2026, 7:56 PM ET

Fonte di risoluzione

https://www.twitch.tv/kaicenat

Risolutore

0x69c47De9D...

Esito proposto: Sì

Nessuna contestazione

Esito finale: Sì

Fai attenzione ai link esterni.

Domande frequenti

"# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?" è un mercato predittivo su Polymarket con 7 possibili esiti dove i trader comprano e vendono azioni in base a ciò che credono accadrà. L'esito attualmente in testa è "<20" a 100%, seguito da "20-29" a 0%. I prezzi riflettono probabilità aggregate in tempo reale. Ad esempio, un'azione quotata a 100¢ implica che il mercato assegna collettivamente una probabilità di 100% a quell'esito. Queste quote cambiano continuamente man mano che i trader reagiscono a nuovi sviluppi e informazioni. Le azioni nell'esito corretto possono essere riscattate per $1 ciascuna alla risoluzione del mercato.

Ad oggi, "# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?" ha generato $14.1K in volume totale di trading dal lancio del mercato il Aug 20, 2026. Questo livello di attività di trading riflette un forte coinvolgimento della comunità Polymarket e contribuisce a garantire che le quote attuali siano informate da un ampio pool di partecipanti al mercato. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi esito direttamente su questa pagina.

Per fare trading su "# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?", esplora i 7 esiti disponibili elencati in questa pagina. Ogni esito mostra un prezzo corrente che rappresenta la probabilità implicita del mercato. Per prendere una posizione, seleziona l'esito che ritieni più probabile, scegli "Sì" per fare trading a suo favore o "No" per fare trading contro di esso, inserisci il tuo importo e clicca "Trading". Se il tuo esito scelto è corretto alla risoluzione del mercato, le tue azioni "Sì" pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della risoluzione se vuoi consolidare un profitto o limitare una perdita.

L'attuale favorito per "# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?" è "<20" a 100%, il che significa che il mercato assegna una probabilità di 100% a quell'esito. L'esito successivo più vicino è "20-29" a 0%. Queste quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, quindi riflettono l'ultima visione collettiva di ciò che è più probabile che accada. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che emergono nuove informazioni.

Le regole di risoluzione per "# di perdite di Fortnite durante il guanto di sfida di Kai e Speed?" definiscono esattamente cosa deve accadere affinché ogni esito venga dichiarato vincitore — comprese le fonti di dati ufficiali utilizzate per determinare il risultato. Puoi consultare i criteri completi di risoluzione nella sezione "Regole" di questa pagina sopra i commenti. Ti consigliamo di leggere attentamente le regole prima di fare trading, poiché specificano le condizioni precise, i casi limite e le fonti che regolano come viene risolto questo mercato.