EDward Gaming enters this VCT China Stage 2 Play-Ins lower-bracket BO3 with a clear edge rooted in superior recent form and roster pedigree, posting a 67% win rate over the last 30 days alongside a two-match win streak. Wolves Esports, by contrast, sits at 29% over the same span despite a narrow recent victory over A Team, reflecting ongoing inconsistency in map execution and team cohesion. Historical head-to-head results favor EDG, including prior stage sweeps, while the higher-ranked squad’s experience in high-stakes Chinese regional play continues to shape trader consensus around their advancement. Map pool familiarity and potential momentum from group-stage results add further context for the favored side in this elimination setting.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日EDward Gaming – Wolves Esports




シリーズライン
Moneyline
$552 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$202 Vol.
Total Maps
$11 Vol.
マップ1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
マップ2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$9 Vol.
This market will resolve to "EDward Gaming" if EDward Gaming win the match against Wolves Esports.
This market will resolve to "Wolves Esports" if Wolves Esports win the match against EDward Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 8, 2026, 10:30 AM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...EDward Gaming – Wolves Esports




シリーズライン
Moneyline
$552 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$202 Vol.
Total Maps
$11 Vol.
マップ1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
マップ2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$9 Vol.
This market will resolve to "EDward Gaming" if EDward Gaming win the match against Wolves Esports.
This market will resolve to "Wolves Esports" if Wolves Esports win the match against EDward Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 8, 2026, 10:30 AM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...EDward Gaming enters this VCT China Stage 2 Play-Ins lower-bracket BO3 with a clear edge rooted in superior recent form and roster pedigree, posting a 67% win rate over the last 30 days alongside a two-match win streak. Wolves Esports, by contrast, sits at 29% over the same span despite a narrow recent victory over A Team, reflecting ongoing inconsistency in map execution and team cohesion. Historical head-to-head results favor EDG, including prior stage sweeps, while the higher-ranked squad’s experience in high-stakes Chinese regional play continues to shape trader consensus around their advancement. Map pool familiarity and potential momentum from group-stage results add further context for the favored side in this elimination setting.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
コンボを作る
2つのオプションを選択
外部リンクに注意してください。
外部リンクに注意してください。
よくある質問