Deep Cross Gaming (Taiwan) faces GAM Esports (Vietnam) in a best-of-five Swiss Stage matchup in LCP Split 3 2026, where three wins advance teams and three losses eliminate them. GAM holds a narrow edge in market-implied probabilities around 54 percent, reflecting its regional pedigree despite a two-game losing streak and 33 percent win rate over the past 30 days. Deep Cross Gaming enters with stronger momentum, including a two-game win streak and 67 percent recent win rate, plus prior playoff series victories over GAM in Split 2. Roster stability, patch adaptations, and mid-lane/jungle synergy will likely decide the series, with both squads needing the result to control their Swiss paths amid a competitive Pacific field.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Deep Cross Gaming – GAM Esports




シリーズライン
Moneyline
$6.4K Vol.
Game 1 Winner
$123 Vol.
Game Handicap
$724 Vol.
Total Games
$387 Vol.
ゲーム1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム4
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming – GAM Esports




シリーズライン
Moneyline
$6.4K Vol.
Game 1 Winner
$123 Vol.
Game Handicap
$724 Vol.
Total Games
$387 Vol.
ゲーム1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム4
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 9, 2026, 4:51 PM ET
Resolver
0x65070BE91...Deep Cross Gaming (Taiwan) faces GAM Esports (Vietnam) in a best-of-five Swiss Stage matchup in LCP Split 3 2026, where three wins advance teams and three losses eliminate them. GAM holds a narrow edge in market-implied probabilities around 54 percent, reflecting its regional pedigree despite a two-game losing streak and 33 percent win rate over the past 30 days. Deep Cross Gaming enters with stronger momentum, including a two-game win streak and 67 percent recent win rate, plus prior playoff series victories over GAM in Split 2. Roster stability, patch adaptations, and mid-lane/jungle synergy will likely decide the series, with both squads needing the result to control their Swiss paths amid a competitive Pacific field.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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