Weibo Gaming and Invictus Gaming met in a best-of-three LPL Split 3 Group Nirvana series on August 16, with playoff positioning on the line for IG. Invictus entered needing the win to clinch the final Knight's Path berth from the group, while WBG sought to maintain momentum despite inconsistent recent results. Head-to-head favored WBG historically (14-6), yet IG took the prior July 25 meeting 2-1 behind strong performances from TheShy and Rookie. Both rosters featured veteran cores—IG with TheShy top, Wei jungle, Rookie mid, and Meiko support; WBG with Xiaohu mid and Elk bot—setting up a matchup where mid-lane control and early jungle tempo often decided games on patch 26.15. IG's recent series win and higher Strafe ranking reflected trader emphasis on their form and stakes-driven execution.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Weibo Gaming – Invictus Gaming




シリーズライン
Moneyline
$1.8M Vol.
Game 1 Winner
$2.0M Vol.
Game Handicap
$36.7K Vol.
Total Games
$4.7K Vol.
ゲーム1
First Blood
$450 Vol.
Kill Totals
$4.3K Vol.
Odd/Even Total Kills
$15 Vol.
ゲーム2
First Blood
$506 Vol.
Kill Totals
$2.7K Vol.
Odd/Even Total Kills
$5 Vol.
ゲーム3
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 4, 2026, 2:03 AM ET
Resolver
0x65070BE91...Weibo Gaming – Invictus Gaming




シリーズライン
Moneyline
$1.8M Vol.
Game 1 Winner
$2.0M Vol.
Game Handicap
$36.7K Vol.
Total Games
$4.7K Vol.
ゲーム1
First Blood
$450 Vol.
Kill Totals
$4.3K Vol.
Odd/Even Total Kills
$15 Vol.
ゲーム2
First Blood
$506 Vol.
Kill Totals
$2.7K Vol.
Odd/Even Total Kills
$5 Vol.
ゲーム3
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 4, 2026, 2:03 AM ET
Resolver
0x65070BE91...Weibo Gaming and Invictus Gaming met in a best-of-three LPL Split 3 Group Nirvana series on August 16, with playoff positioning on the line for IG. Invictus entered needing the win to clinch the final Knight's Path berth from the group, while WBG sought to maintain momentum despite inconsistent recent results. Head-to-head favored WBG historically (14-6), yet IG took the prior July 25 meeting 2-1 behind strong performances from TheShy and Rookie. Both rosters featured veteran cores—IG with TheShy top, Wei jungle, Rookie mid, and Meiko support; WBG with Xiaohu mid and Elk bot—setting up a matchup where mid-lane control and early jungle tempo often decided games on patch 26.15. IG's recent series win and higher Strafe ranking reflected trader emphasis on their form and stakes-driven execution.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
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