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icon for EWC 2026では何人の大暴れが起こるか

EWC 2026では何人の大暴れが起こるか

icon for EWC 2026では何人の大暴れが起こるか

EWC 2026では何人の大暴れが起こるか

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Polymarket

$0.00 Vol.

Polymarket

0〜1

$0 Vol.

38%

2〜3

$0 Vol.

38%

4~5

$0 Vol.

38%

6以上

$0 Vol.

38%

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.

Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.

The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
音量
$0
マーケット開始日
Jul 2, 2026, 7:45 PM ET
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.

Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.

The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
音量
$0
マーケット開始日
Jul 2, 2026, 7:45 PM ET
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

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よくある質問

「EWC 2026では何人の大暴れが起こるか」はPolymarket上の4個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「0〜1」で38%、次いで「2〜3」が38%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、38¢で取引されているシェアは、市場がその結果に38%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「EWC 2026では何人の大暴れが起こるか」はPolymarket上で新しく作成された市場です(Jul 2, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「EWC 2026では何人の大暴れが起こるか」で取引するには、このページに記載されている4個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「EWC 2026では何人の大暴れが起こるか」の現在のフロントランナーは「0〜1」で38%であり、市場がこの結果に38%の確率を割り当てていることを意味します。次に近い結果は「2〜3」で38%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「EWC 2026では何人の大暴れが起こるか」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。