Speed secured the Bro vs Bro multi-game challenge on August 25, driving near-certain trader consensus around his 99.3% implied probability. The live-streamed event across platforms like Twitch featured competitive titles including Fortnite, GeoGuessr, Warship, and Minecraft as the decider, with Speed prevailing 5-4 overall after a tight series. Jynxzi's established mechanics edge in titles like Rainbow Six Siege and Clash Royale had previously anchored heavier market support, yet Speed's recent performance swings and entertainment-driven adaptability flipped the outcome in real time. Resolution hinges on official stream footage before the August 31 cutoff, though technical glitches, rule disputes, or last-minute delays remain low-probability risks that could theoretically trigger a 50-50 split.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Jynxzi vsスピードゲーミングチャレンジの勝者は?
Jynxzi
$32,304 Vol.
$32,304 Vol.
Jynxzi
$32,304 Vol.
$32,304 Vol.
This market will resolve to "Jynxzi" if Jynxzi is the winner of the challenge, and to "Speed" if IShowSpeed is the winner of the challenge. If the challenge ends in a tie, or no winner is declared on-stream by August 31. 2026, 11:59 PM ET, this market will resolve 50-50.
A winner will be determined by the methodology, rules, and set of games accepted by both IShowSpeed and Jynxzi on-stream, and must be treated by them as final. If the methodology, rules, or set of games are changed during the challenge, this market will resolve according to the eventual winner of the challenge under the new methodology. If a winner is declared on-stream, this market will stay open until the end of the challenge and both streamers either move on to different activities or end stream.
If the challenge is cancelled, abandoned before completion, or delayed to a point after August 31, 2026, 11:59 PM ET, this market will resolve 50-50.
The resolution source for this market will be IShowSpeed's and Jynxzi's official Twitch streams.
マーケット開始日: Aug 25, 2026, 11:57 AM ET
提案された結果: Speed
異議申し立てなし
最終結果: Speed
This market will resolve to "Jynxzi" if Jynxzi is the winner of the challenge, and to "Speed" if IShowSpeed is the winner of the challenge. If the challenge ends in a tie, or no winner is declared on-stream by August 31. 2026, 11:59 PM ET, this market will resolve 50-50.
A winner will be determined by the methodology, rules, and set of games accepted by both IShowSpeed and Jynxzi on-stream, and must be treated by them as final. If the methodology, rules, or set of games are changed during the challenge, this market will resolve according to the eventual winner of the challenge under the new methodology. If a winner is declared on-stream, this market will stay open until the end of the challenge and both streamers either move on to different activities or end stream.
If the challenge is cancelled, abandoned before completion, or delayed to a point after August 31, 2026, 11:59 PM ET, this market will resolve 50-50.
The resolution source for this market will be IShowSpeed's and Jynxzi's official Twitch streams.
提案された結果: Speed
異議申し立てなし
最終結果: Speed
Speed secured the Bro vs Bro multi-game challenge on August 25, driving near-certain trader consensus around his 99.3% implied probability. The live-streamed event across platforms like Twitch featured competitive titles including Fortnite, GeoGuessr, Warship, and Minecraft as the decider, with Speed prevailing 5-4 overall after a tight series. Jynxzi's established mechanics edge in titles like Rainbow Six Siege and Clash Royale had previously anchored heavier market support, yet Speed's recent performance swings and entertainment-driven adaptability flipped the outcome in real time. Resolution hinges on official stream footage before the August 31 cutoff, though technical glitches, rule disputes, or last-minute delays remain low-probability risks that could theoretically trigger a 50-50 split.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日

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