Deep Cross Gaming enters this LCP group-stage best-of-three with clear momentum after posting a strong 6-1 record in recent splits and competitive showings against higher-ranked sides like CTBC Flying Oyster. DetonatioN FocusMe, by contrast, sits at the bottom of the standings with an 0-7 mark and has dropped every series this split, including a straight-sets loss to GAM Esports. Head-to-head history favors Deep Cross Gaming, who swept the prior meeting earlier in the year. Key variables for the matchup include each roster’s current form, adaptation to the latest patch, and how both sides manage map picks in a best-of-three format where early-game objective control often decides the series.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Deep Cross Gaming – DetonatioN FocusMe




シリーズライン
Moneyline
$1.3K Vol.
Game 1 Winner
$1.7K Vol.
Game Handicap
$629 Vol.
Total Games
$15 Vol.
ゲーム1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 31, 2026, 2:11 PM ET
Resolver
0x65070BE91...Deep Cross Gaming – DetonatioN FocusMe




シリーズライン
Moneyline
$1.3K Vol.
Game 1 Winner
$1.7K Vol.
Game Handicap
$629 Vol.
Total Games
$15 Vol.
ゲーム1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
ゲーム3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 31, 2026, 2:11 PM ET
Resolver
0x65070BE91...Deep Cross Gaming enters this LCP group-stage best-of-three with clear momentum after posting a strong 6-1 record in recent splits and competitive showings against higher-ranked sides like CTBC Flying Oyster. DetonatioN FocusMe, by contrast, sits at the bottom of the standings with an 0-7 mark and has dropped every series this split, including a straight-sets loss to GAM Esports. Head-to-head history favors Deep Cross Gaming, who swept the prior meeting earlier in the year. Key variables for the matchup include each roster’s current form, adaptation to the latest patch, and how both sides manage map picks in a best-of-three format where early-game objective control often decides the series.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
よくある質問