GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日GAM Esports vs MVK Esports
Moneyline
$42.5K Vol.
Game 1 Winner
$2.3K Vol.
Game Handicap
$155 Vol.
Total Games
$1.6K Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$38 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
GAM Esports vs MVK Esports
Moneyline
$42.5K Vol.
Game 1 Winner
$2.3K Vol.
Game Handicap
$155 Vol.
Total Games
$1.6K Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$38 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$19 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports holds a clear edge over MVK Esports in this best-of-three LoL Asia-Pacific qualifier matchup, driven by stronger recent form in LCP 2026 Split 2 and superior head-to-head results. GAM enters after sweeping lower-bracket opponents and posting an 86% win rate over the past month, with consistent map control and objective priority. MVK, fielding a roster anchored by jungle Gury and supported by coaches SofM and BigKoro, has shown flashes in league play but carries a 57% recent win rate and has dropped series to GAM in both regular-season and qualifier encounters, including a 2-1 loss in April. The Vietnamese derby features familiar regional rivalries, with GAM’s deeper bench and playoff experience likely dictating series length in the double-elimination bracket.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問