VALORANT Champions 2026 runs September 24 to October 18 in Shanghai with 16 teams split into four GSL-style double-elimination groups of four, where the top two advance to an eight-team playoff bracket. Americas representatives 100 Thieves, LOUD, NRG, and G2 Esports; EMEA’s Karmine Corp, Team Liquid, FUT Esports, and Team Vitality; Pacific’s Global Esports, Nongshim RedForce, Paper Rex, and T1; and China’s TYLOO, JD Gaming, EDward Gaming, and Xi Lai Gaming earned spots via Stage 2 results or Championship Points. Recent regional form, roster stability after Stage 2, and home-crowd support for Chinese teams shape expectations for group advancement, while notable absences like Fnatic and Sentinels highlight the points-based qualification’s emphasis on consistency over single-event peaks.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日
100 Thieves
50%

JD Gaming
50%

FUT Esports
50%

T1
50%

Global Esports
50%

LOUD
50%

EDward Gaming
50%

Team Vitality
50%

TYLOO
50%

チームリキッド
50%

Paper Rex
50%

G2 Esports
50%

Karmine Corp
50%

Nongshim RedForce
50%

NRG
50%

XLG Esports
50%
$0.00 Vol.

100 Thieves
50%

JD Gaming
50%

FUT Esports
50%

T1
50%

Global Esports
50%

LOUD
50%

EDward Gaming
50%

Team Vitality
50%

TYLOO
50%

チームリキッド
50%

Paper Rex
50%

G2 Esports
50%

Karmine Corp
50%

Nongshim RedForce
50%

NRG
50%

XLG Esports
50%
The Group Stage (September 24 to October 4, 2026) consists of four four-team double-elimination (GSL) groups, with the top two teams from each group advancing to the eight-team Playoffs (October 7 to October 18, 2026). A team is considered to have qualified for the Playoffs once it is officially confirmed as one of the Playoffs participants, regardless of its subsequent Playoffs results. If a team qualifies and later withdraws or is replaced, this market will still resolve to "Yes" for that team.
If the Group Stage format or the number of Playoffs qualifiers is changed, this market will resolve according to the teams that officially advance to the Playoffs stage under the format actually used.
If VALORANT Champions 2026 is canceled, postponed after November 1, 2026, 11:59 PM ET, or the Playoffs participants have not been officially determined within this timeframe, this market will resolve to "No".
The primary resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.
マーケット開始日: Sep 15, 2026, 12:05 PM ET
The Group Stage (September 24 to October 4, 2026) consists of four four-team double-elimination (GSL) groups, with the top two teams from each group advancing to the eight-team Playoffs (October 7 to October 18, 2026). A team is considered to have qualified for the Playoffs once it is officially confirmed as one of the Playoffs participants, regardless of its subsequent Playoffs results. If a team qualifies and later withdraws or is replaced, this market will still resolve to "Yes" for that team.
If the Group Stage format or the number of Playoffs qualifiers is changed, this market will resolve according to the teams that officially advance to the Playoffs stage under the format actually used.
If VALORANT Champions 2026 is canceled, postponed after November 1, 2026, 11:59 PM ET, or the Playoffs participants have not been officially determined within this timeframe, this market will resolve to "No".
The primary resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.
VALORANT Champions 2026 runs September 24 to October 18 in Shanghai with 16 teams split into four GSL-style double-elimination groups of four, where the top two advance to an eight-team playoff bracket. Americas representatives 100 Thieves, LOUD, NRG, and G2 Esports; EMEA’s Karmine Corp, Team Liquid, FUT Esports, and Team Vitality; Pacific’s Global Esports, Nongshim RedForce, Paper Rex, and T1; and China’s TYLOO, JD Gaming, EDward Gaming, and Xi Lai Gaming earned spots via Stage 2 results or Championship Points. Recent regional form, roster stability after Stage 2, and home-crowd support for Chinese teams shape expectations for group advancement, while notable absences like Fnatic and Sentinels highlight the points-based qualification’s emphasis on consistency over single-event peaks.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日
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