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icon for VCT 2026中国ステージ2勝利合計

VCT 2026中国ステージ2勝利合計

icon for VCT 2026中国ステージ2勝利合計

VCT 2026中国ステージ2勝利合計

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Polymarket

$64 Vol.

Polymarket

EDward Gaming

$0 Vol.

75%

TYLOO

$0 Vol.

44%

FunPlus Phoenix

$0 Vol.

40%

JD Gaming

$0 Vol.

59%

Nova Esports

$0 Vol.

84%

Trace Esports

$20 Vol.

7%

XLG Esports

$0 Vol.

88%

All Gamers

$0 Vol.

88%

Dragon Ranger Gaming

$0 Vol.

96%

Bilibili Gaming

$0 Vol.

41%

Wolves Esports

$22 Vol.

31%

Titan Esports Club

$22 Vol.

5%

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
音量
$64
マーケット開始日
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
音量
$64
マーケット開始日
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.

外部リンクに注意してください。

よくある質問

「VCT 2026中国ステージ2勝利合計」はPolymarket上の12個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「Dragon Ranger Gaming」で96%、次いで「XLG Esports」が88%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、96¢で取引されているシェアは、市場がその結果に96%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「VCT 2026中国ステージ2勝利合計」はPolymarket上で新しく作成された市場です(Jul 10, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「VCT 2026中国ステージ2勝利合計」で取引するには、このページに記載されている12個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「VCT 2026中国ステージ2勝利合計」の現在のフロントランナーは「Dragon Ranger Gaming」で96%であり、市場がこの結果に96%の確率を割り当てていることを意味します。次に近い結果は「XLG Esports」で88%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「VCT 2026中国ステージ2勝利合計」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。