Skip to main content
icon for Which Team Will Win the Shortest Game at EWC 2026

Which Team Will Win the Shortest Game at EWC 2026

icon for Which Team Will Win the Shortest Game at EWC 2026

Which Team Will Win the Shortest Game at EWC 2026

Rune Eaters 98%

Team Falcons 98%

Xtreme Gaming 98%

Aurora Gaming 98%

Polymarket
新規

Rune Eaters 98%

Team Falcons 98%

Xtreme Gaming 98%

Aurora Gaming 98%

Polymarket
新規

BB Team

$5 Vol.

49%

GamerLegion

$5 Vol.

97%

Poor Rangers

$5 Vol.

97%

Rune Eaters

$5 Vol.

98%

Team Falcons

$5 Vol.

98%

Xtreme Gaming

$5 Vol.

98%

Aurora Gaming

$5 Vol.

98%

L1 TEAM

$0 Vol.

98%

Level UP

$5 Vol.

-

Nigma Galaxy

$5 Vol.

-

PTime

$0 Vol.

98%

Team Liquid

$5 Vol.

-

MOUZ

$5 Vol.

-

PVISION

$5 Vol.

-

REKONIX

$5 Vol.

-

Team Nemesis

$0 Vol.

98%

Team Spirit

$5 Vol.

-

Vici Gaming

$5 Vol.

-

1w Team

$5 Vol.

-

IC x Insanity

$5 Vol.

-

LGD Gaming

$5 Vol.

-

OG

$5 Vol.

-

Team Yandex

$5 Vol.

-

Virtus.pro

$5 Vol.

-

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.The large field of 24 evenly matched Dota 2 squads at the upcoming Esports World Cup 2026 in Paris creates broad uncertainty around shortest-game outcomes. With group-stage round-robin play set to begin July 7 and no matches completed yet, traders see comparable chances across established rosters like Team Spirit, Team Falcons, Aurora Gaming, Team Liquid, Virtus.pro, and LGD Gaming alongside qualifiers such as GamerLegion, Poor Rangers, and Rune Eaters. Match duration hinges on variable factors including draft aggression, early-game execution, and stylistic clashes that can produce quick stomps or drawn-out series regardless of pre-tournament form or head-to-head history. The tight 50% clustering across nearly every listed side reflects this parity and the inherent randomness in professional Dota 2 timing until actual results emerge.

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end).

All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
音量
$105
マーケット開始日
Jul 1, 2026, 1:54 PM ET
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.The large field of 24 evenly matched Dota 2 squads at the upcoming Esports World Cup 2026 in Paris creates broad uncertainty around shortest-game outcomes. With group-stage round-robin play set to begin July 7 and no matches completed yet, traders see comparable chances across established rosters like Team Spirit, Team Falcons, Aurora Gaming, Team Liquid, Virtus.pro, and LGD Gaming alongside qualifiers such as GamerLegion, Poor Rangers, and Rune Eaters. Match duration hinges on variable factors including draft aggression, early-game execution, and stylistic clashes that can produce quick stomps or drawn-out series regardless of pre-tournament form or head-to-head history. The tight 50% clustering across nearly every listed side reflects this parity and the inherent randomness in professional Dota 2 timing until actual results emerge.

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end).

All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
音量
$105
マーケット開始日
Jul 1, 2026, 1:54 PM ET
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.

外部リンクに注意してください。

よくある質問

「Which Team Will Win the Shortest Game at EWC 2026」はPolymarket上の24個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「BB Team」で49%、次いで「GamerLegion」が49%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、49¢で取引されているシェアは、市場がその結果に49%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「Which Team Will Win the Shortest Game at EWC 2026」はPolymarket上で新しく作成された市場です(Jul 1, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「Which Team Will Win the Shortest Game at EWC 2026」で取引するには、このページに記載されている24個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「Which Team Will Win the Shortest Game at EWC 2026」の現在のフロントランナーは「BB Team」で49%であり、市場がこの結果に49%の確率を割り当てていることを意味します。次に近い結果は「GamerLegion」で49%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「Which Team Will Win the Shortest Game at EWC 2026」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。