SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트SINQU vs KUUSAMO.gg
Moneyline
$9.9K 거래량
Map 1 Winner
$5.2K 거래량
Map Handicap
$10.0K 거래량
Total Maps
$1.6K 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
SINQU vs KUUSAMO.gg
Moneyline
$9.9K 거래량
Map 1 Winner
$5.2K 거래량
Map Handicap
$10.0K 거래량
Total Maps
$1.6K 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문
Odd/Even Total Kills
$0 거래량
Odd/Even Total Rounds
$0 거래량
This market will resolve to "SINQU" if SINQU win the match against KUUSAMO.gg.
This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against SINQU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 9, 2026, 2:20 AM ET
정산 출처
https://hltv.orgResolver
0x65070BE91...SINQU Esports and KUUSAMO.gg, two Finnish CS2 squads ranked outside the top 100 globally, face off in a best-of-three European Pro League Regular Season 5 Group C fixture. SINQU holds recent momentum after a 2-1 victory over KUUSAMO.gg in the Elisa Open Suomi Season 13 on May 10, though KUUSAMO.gg later forfeited their direct Pro League encounter. Both teams have posted sub-30% win rates over the past month, with heavy defeats against stronger sides like ENCE and BIG Academy highlighting defensive vulnerabilities and inconsistent map control. Rosters remain stable for SINQU with core players including Samppa and Geni, while KUUSAMO.gg relies on limited experience in high-stakes series. Map pool familiarity and home-region scheduling provide minor edges, yet recent form suggests a closely contested series driven by execution under pressure.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트외부 링크에 주의하세요.
외부 링크에 주의하세요.


외부 링크에 주의하세요.
외부 링크에 주의하세요.
자주 묻는 질문