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icon for EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?

EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?

icon for EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?

EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
신규

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
신규
icon for Gen.G

Gen.G

$0 거래량

50%

icon for Hanwha Life Esports

Hanwha Life Esports

$0 거래량

50%

icon for T1

T1

$0 거래량

50%

icon for Dplus Kia

Dplus Kia

$0 거래량

50%

icon for Bilibili Gaming

Bilibili Gaming

$0 거래량

50%

icon for AG.AL

AG.AL

$0 거래량

50%

icon for JD Gaming

JD Gaming

$0 거래량

50%

icon for G2 Esports

G2 Esports

$0 거래량

50%

icon for Karmine Corp

Karmine Corp

$0 거래량

50%

icon for Movistar KOI

Movistar KOI

$0 거래량

50%

icon for Team Secret

Team Secret

$0 거래량

100%

icon for GAM Esports

GAM Esports

$0 거래량

50%

icon for LYON

LYON

$0 거래량

51%

icon for Sentinels

Sentinels

$0 거래량

99%

icon for FURIA

FURIA

$0 거래량

50%

icon for MIBR.LOS

MIBR.LOS

$0 거래량

50%

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
거래량
$0
마켓 개설일
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
거래량
$0
마켓 개설일
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.

외부 링크에 주의하세요.

자주 묻는 질문

"EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?"은 16개의 가능한 결과가 있는 Polymarket의 예측 마켓으로, 트레이더들이 어떤 결과가 발생할지에 따라 주식을 매수 및 매도합니다. 현재 선두 결과는 51%의 "LYON"이며, 이어서 50%의 "Gen.G"입니다. 가격은 실시간 크라우드소싱 확률을 반영합니다. 예를 들어 51¢에 거래되는 주식은 마켓이 해당 결과에 51%의 확률을 부여함을 의미합니다. 이 확률은 트레이더들이 새로운 진전과 정보에 반응함에 따라 지속적으로 변화합니다. 정확한 결과의 주식은 마켓 정산 시 각 $1에 교환 가능합니다.

"EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?"은 Polymarket에서 새로 생성된 마켓입니다, Jul 15, 2026에 시작됨. 초기 마켓으로서 확률을 설정하고 마켓의 초기 가격 신호를 수립하는 첫 번째 트레이더 중 하나가 될 기회입니다. 이 페이지를 북마크하여 마켓이 성장함에 따라 거래량과 거래 활동을 추적할 수도 있습니다.

"EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?"에서 거래하려면 이 페이지에 나열된 16개의 가용 결과를 탐색하세요. 각 결과에는 마켓의 내재 확률을 나타내는 현재 가격이 표시됩니다. 포지션을 잡으려면 가장 가능성이 높다고 생각하는 결과를 선택하고, 찬성이면 "Yes", 반대이면 "No"를 선택하고, 금액을 입력하고 "거래"를 클릭하세요. 마켓이 정산될 때 선택한 결과가 맞으면 "Yes" 주식은 각 $1을 지급합니다. 틀리면 $0을 지급합니다. 수익을 확정하거나 손실을 줄이고 싶다면 정산 전 언제든지 주식을 매도할 수 있습니다.

"EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?"의 현재 유력 후보는 51%의 "LYON"이며, 마켓이 해당 결과에 51%의 확률을 부여합니다. 두 번째로 가까운 결과는 50%의 "Gen.G"입니다. 이 확률은 트레이더들의 주식 매수 및 매도에 따라 실시간으로 업데이트되어 가장 가능성 있는 결과에 대한 최신 집단 시각을 반영합니다. 새로운 정보가 나타남에 따라 확률이 어떻게 변화하는지 자주 확인하거나 이 페이지를 북마크하세요.

"EWC 2026: 가장 짧은 경기에서 승리할 팀은 누구인가요?"의 정산 규칙은 각 결과가 승자로 선언되기 위해 정확히 무엇이 일어나야 하는지를 정의합니다 — 결과를 결정하는 데 사용되는 공식 데이터 소스를 포함합니다. 이 페이지의 댓글 위 "규칙" 섹션에서 완전한 정산 기준을 검토할 수 있습니다. 거래 전 규칙을 주의 깊게 읽는 것을 권장합니다. 이 마켓이 어떻게 정산되는지를 관리하는 정확한 조건, 예외 사항, 출처를 명시하고 있습니다.