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Titan Esports Club – Kingzone

14g 31m 11s
M1
M2
Titan Esports Club
Titan Esports Club
-
-
Kingzone
Kingzone
-
-
$2.53 Vol.Polymarket

Linie serii

Moneyline

$3 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win Game 2 against Kingzone. This market will resolve to "Kingzone" if Kingzone win Game 2 against Titan Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win Game 1 against Kingzone. This market will resolve to "Kingzone" if Kingzone win Game 1 against Titan Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Kingzone" if Kingzone wins 2 or more games than Titan Esports Club in this match. Otherwise, this market will resolve to "Titan Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Over" if Titan Esports Club and Kingzone play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Titan Esports Club faces Kingzone in a best-of-three during China League 2026 Stage 1 group play, with both sides aiming to climb the standings and secure Esports World Cup qualification spots. TEC enters with recent momentum from a 2-0 win over Four Angry Men but carries losses to stronger sides like All Gamers and Edward Gaming earlier in June. Kingzone, featuring a roster with Hong Kong and Taiwanese players, posted mid-table results in the preceding Kickoff phase and showed solid fragging in early league matches despite a recent 0-2 defeat. Map selection, execution on key sites, and adaptation to the new regional format remain decisive, as early group-stage outcomes heavily influence playoff seeding in this inaugural split.

This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET.

This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone.

This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$3
Data zakończenia
Jun 20, 2026
Rynek otwarty
Jun 19, 2026, 11:51 AM ET
This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Kingzone vs. Titan Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Kingzone a Titan Esports Club w CN League, zaplanowanego na June 20, 2026 o 8:30 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Kingzone vs. Titan Esports Club" wygenerował $3 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Kingzone vs. Titan Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Kingzone vs. Titan Esports Club" to Kingzone po 77¢ i Titan Esports Club po 23¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Titan Esports Club – Kingzone

14g 31m 11s
M1
M2
Titan Esports Club
Titan Esports Club
-
-
Kingzone
Kingzone
-
-
$2.53 Vol.Polymarket

Linie serii

Moneyline

$3 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win Game 2 against Kingzone. This market will resolve to "Kingzone" if Kingzone win Game 2 against Titan Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win Game 1 against Kingzone. This market will resolve to "Kingzone" if Kingzone win Game 1 against Titan Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Kingzone" if Kingzone wins 2 or more games than Titan Esports Club in this match. Otherwise, this market will resolve to "Titan Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Over" if Titan Esports Club and Kingzone play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Titan Esports Club faces Kingzone in a best-of-three during China League 2026 Stage 1 group play, with both sides aiming to climb the standings and secure Esports World Cup qualification spots. TEC enters with recent momentum from a 2-0 win over Four Angry Men but carries losses to stronger sides like All Gamers and Edward Gaming earlier in June. Kingzone, featuring a roster with Hong Kong and Taiwanese players, posted mid-table results in the preceding Kickoff phase and showed solid fragging in early league matches despite a recent 0-2 defeat. Map selection, execution on key sites, and adaptation to the new regional format remain decisive, as early group-stage outcomes heavily influence playoff seeding in this inaugural split.

This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET.

This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone.

This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$3
Data zakończenia
Jun 20, 2026
Rynek otwarty
Jun 19, 2026, 11:51 AM ET
This market refers to the Rainbow Six Siege match between Titan Esports Club and Kingzone in the CN League Stage 1 Group Stage, initially scheduled for June 20 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Kingzone vs. Titan Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Kingzone a Titan Esports Club w CN League, zaplanowanego na June 20, 2026 o 8:30 AM ET. Głównym rynkiem jest moneyline serii. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Kingzone vs. Titan Esports Club" wygenerował $3 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Kingzone vs. Titan Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Kingzone vs. Titan Esports Club" to Kingzone po 77¢ i Titan Esports Club po 23¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.