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Wolves Esports vs Four Angry Men

$903.24 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$719 Vol.

Total Games

$184 Vol.

This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Over" if Wolves Esports and Four Angry Men play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win Game 2 against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win Game 2 against Wolves Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win Game 1 against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win Game 1 against Wolves Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the CN League 2026 Kickoff playoffs double-elimination bracket, Wolves Esports and Four Angry Men meet in a pivotal BO3 lower bracket semifinal on April 25, with the winner advancing toward a top-4 spot qualifying for the BLAST R6 Salt Lake City Major. Both squads fell to dominant All Gamers in upper bracket quarterfinals—Wolves 1-2 on April 18, 4AM 0-2 shortly after—before grinding lower bracket wins: Wolves edged One Coin 2-0 on April 23 and Kingzero eSports 2-1 on April 24, while 4AM dispatched One Coin 2-0 before handling TYLOO on April 24. 4AM's stronger Group B finish (9 points vs Wolves' 4) and prior group stage victory fuel trader focus on their revamped roster including recent addition Gotti, though Wolves' resilience in recent BO3s adds upset potential amid stable lineups for both.

This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET.

This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men.

This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$903
Data de Término
25 abr 2026
Mercado Aberto
Apr 24, 2026, 5:30 PM ET
This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Four Angry Men vs. Wolves Esports" na Polymarket permite que você negocie o resultado da partida de Rainbow Six Siege entre Four Angry Men e Wolves Esports no CN League, agendada para April 25, 2026 às 6:45 AM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Four Angry Men está cotado a 0¢ (0% de probabilidade implícita) e Wolves Esports a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de game individuais, handicaps de game e total de games, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Four Angry Men vs. Wolves Esports" gerou $903 em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de game individuais, handicaps de game e total de games). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Four Angry Men vs. Wolves Esports", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Game Individuais (quem vence um game específico da série), Handicap de Game (margem de vitórias de game) ou Total de Games (acima/abaixo do número de games jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra FOURAN a 0¢ e WOL a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Four Angry Men vs. Wolves Esports" mostram Four Angry Men a 0¢ (0% de probabilidade implícita) e Wolves Esports a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Four Angry Men vs. Wolves Esports. As odds do Series Moneyline, vencedores de game individuais, handicap de game e total de games são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.

Wolves Esports vs Four Angry Men

$903.24 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$719 Vol.

Total Games

$184 Vol.

This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Over" if Wolves Esports and Four Angry Men play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win Game 2 against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win Game 2 against Wolves Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win Game 1 against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win Game 1 against Wolves Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the CN League 2026 Kickoff playoffs double-elimination bracket, Wolves Esports and Four Angry Men meet in a pivotal BO3 lower bracket semifinal on April 25, with the winner advancing toward a top-4 spot qualifying for the BLAST R6 Salt Lake City Major. Both squads fell to dominant All Gamers in upper bracket quarterfinals—Wolves 1-2 on April 18, 4AM 0-2 shortly after—before grinding lower bracket wins: Wolves edged One Coin 2-0 on April 23 and Kingzero eSports 2-1 on April 24, while 4AM dispatched One Coin 2-0 before handling TYLOO on April 24. 4AM's stronger Group B finish (9 points vs Wolves' 4) and prior group stage victory fuel trader focus on their revamped roster including recent addition Gotti, though Wolves' resilience in recent BO3s adds upset potential amid stable lineups for both.

This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET.

This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men.

This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$903
Data de Término
25 abr 2026
Mercado Aberto
Apr 24, 2026, 5:30 PM ET
This market refers to the Rainbow Six Siege Lower bracket semifinal match between Wolves Esports and Four Angry Men in the CN League Kickoff Playoffs, initially scheduled for April 25 at 9:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win the match against Four Angry Men. This market will resolve to "Four Angry Men" if Four Angry Men win the match against Wolves Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Four Angry Men vs. Wolves Esports" na Polymarket permite que você negocie o resultado da partida de Rainbow Six Siege entre Four Angry Men e Wolves Esports no CN League, agendada para April 25, 2026 às 6:45 AM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Four Angry Men está cotado a 0¢ (0% de probabilidade implícita) e Wolves Esports a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de game individuais, handicaps de game e total de games, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Four Angry Men vs. Wolves Esports" gerou $903 em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de game individuais, handicaps de game e total de games). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Four Angry Men vs. Wolves Esports", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Game Individuais (quem vence um game específico da série), Handicap de Game (margem de vitórias de game) ou Total de Games (acima/abaixo do número de games jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra FOURAN a 0¢ e WOL a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Four Angry Men vs. Wolves Esports" mostram Four Angry Men a 0¢ (0% de probabilidade implícita) e Wolves Esports a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Four Angry Men vs. Wolves Esports. As odds do Series Moneyline, vencedores de game individuais, handicap de game e total de games são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.