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icon for Kai and Speed beat Rocket League within...?

Kai and Speed beat Rocket League within...?

icon for Kai and Speed beat Rocket League within...?

Kai and Speed beat Rocket League within...?

НОВЕ

$19,847 Обс.

Aug 21, 2026
Polymarket

$19,847 Обс.

Polymarket

6 hours

$996 Обс.

<1%

7 hours

$15,989 Обс.

<1%

8 hours

$1,138 Обс.

10%

9 hours

$1,275 Обс.

48%

10 hours

$295 Обс.

22%

11 hours

$205 Обс.

46%

12 hours

$0 Обс.

50%

13 hours

$0 Обс.

50%

14 hours

$0 Обс.

50%

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only. This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time. The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Kai Cenat and IShowSpeed launched a multi-game streaming gauntlet on August 20, 2026, committing to Fortnite, Roblox, and Rocket League without ending the stream until all are cleared. Trader sentiment for the Rocket League leg centers on the pair’s limited experience with the vehicular soccer title, the precise win condition (typically securing at least one victory), and accumulating fatigue after extended Fortnite and Roblox sessions. Recent announcements emphasize the “cannot leave until beaten” rule, which compresses timelines but increases pressure on less-practiced titles. Competitive dynamics favor quick resolution only if early matches align favorably; otherwise, extended play or repeated losses could push outcomes later. Upcoming catalysts include continued live updates on match results and any mid-stream practice or coaching that might accelerate progress.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only.

This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time.

The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Обсяг
$19,847
Дата завершення
Aug 21, 2026
Ринок відкрито
Aug 20, 2026, 6:50 PM ET

Джерело вирішення

https://www.twitch.tv/kaicenat
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only. This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time. The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

Результат запропоновано: No

Вікно оскарження

Фінальний

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only. This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time. The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Kai Cenat and IShowSpeed launched a multi-game streaming gauntlet on August 20, 2026, committing to Fortnite, Roblox, and Rocket League without ending the stream until all are cleared. Trader sentiment for the Rocket League leg centers on the pair’s limited experience with the vehicular soccer title, the precise win condition (typically securing at least one victory), and accumulating fatigue after extended Fortnite and Roblox sessions. Recent announcements emphasize the “cannot leave until beaten” rule, which compresses timelines but increases pressure on less-practiced titles. Competitive dynamics favor quick resolution only if early matches align favorably; otherwise, extended play or repeated losses could push outcomes later. Upcoming catalysts include continued live updates on match results and any mid-stream practice or coaching that might accelerate progress.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only.

This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time.

The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Обсяг
$19,847
Дата завершення
Aug 21, 2026
Ринок відкрито
Aug 20, 2026, 6:50 PM ET

Джерело вирішення

https://www.twitch.tv/kaicenat
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market concerns the Rocket League objective only. This market will resolve to "Yes" if Kai and Speed win three Rocket League matches live on stream within the specified duration, beginning at the start of the stream, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. It will not matter whether Kai and Speed have completed the Roblox or Fortnite objectives at that time. The objective must be achieved on stream and accepted by Kai and Speed as complete. The objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

Результат запропоновано: No

Вікно оскарження

Фінальний

Обережно з зовнішніми посиланнями.

Часті запитання

«Kai and Speed beat Rocket League within...?» — це ринок прогнозів на Polymarket з 9 можливими результатами, де трейдери купують і продають акції залежно від того, що, на їхню думку, станеться. Поточний лідер — «12 hours» з 50%, далі «13 hours» з 50%. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату погашаються по $1 кожна при вирішенні ринку.

Станом на сьогодні, «Kai and Speed beat Rocket League within...?» згенерував $19.8K загального обсягу торгів з моменту запуску ринку Aug 20, 2026. Цей рівень торгової активності відображає сильну залученість спільноти Polymarket та забезпечує, що поточні шанси базуються на глибокому пулі учасників ринку. Ви можете відстежувати рухи цін наживо та торгувати будь-яким результатом прямо на цій сторінці.

Щоб торгувати на «Kai and Speed beat Rocket League within...?», перегляньте 9 доступних результатів на цій сторінці. Кожен результат відображає поточну ціну — ймовірність ринку. Оберіть результат, оберіть «Так» чи «Ні», введіть суму та натисніть «Торгувати». Якщо ваш вибір правильний при вирішенні, акції «Так» виплачують $1. Якщо ні — $0. Ви також можете продати акції в будь-який час до вирішення.

Поточний фаворит для «Kai and Speed beat Rocket League within...?» — «12 hours» з 50%. Наступний — «13 hours» з 50%. Ці шанси оновлюються в реальному часі, коли трейдери купують і продають акції. Слідкуйте за змінами шансів з появою нової інформації.

Правила вирішення для «Kai and Speed beat Rocket League within...?» точно визначають, що має статися для оголошення переможця — включаючи офіційні джерела даних. Ви можете переглянути повні критерії вирішення в розділі «Правила» на цій сторінці. Рекомендуємо уважно прочитати правила перед торгівлею.