Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtDeep Cross Gaming vs GAM Esports
Moneyline
$18.4K KL.
Game 1 Winner
$5.4K KL.
Game Handicap
$170 KL.
Total Games
$2.0K KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K KL.
Game 1 Winner
$5.4K KL.
Game Handicap
$170 KL.
Total Games
$2.0K KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp
Both Teams Slay Baron
$0 KL.
Both Teams Slay Dragon
$0 KL.
Both Teams Destroy Inhibitors
$0 KL.
Any Player Quadra Kill
$0 KL.
Any Player Penta Kill
$0 KL.
Odd/Even Total Kills
$0 KL.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Thị trường mở: May 13, 2026, 7:41 PM ET
Nguồn giải quyết
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports face off in a best-of-three series within the Esports World Cup 2026 Asia-Pacific Qualifier playoffs, both squads competing in the 2026 LCP season. GAM Esports enters with stronger recent form, having defeated Deep Cross Gaming 2-1 in their prior LCP group stage encounter on May 5 and again in the qualifier bracket on May 14. GAM’s roster, featuring Kiaya in the top lane and Draktharr in the jungle, has posted a 57.8% win rate across recent matches, leveraging superior macro execution and teamfight coordination. Deep Cross Gaming relies on a stable lineup anchored by Flauren, POP9, and HongSuo, who earned multiple best-roster honors in LCP Split 1, yet trails in head-to-head results and overall world ranking. The series outcome hinges on which team better adapts to the current patch and maintains early-game objective control in a high-stakes elimination format.
Tóm tắt AI thử nghiệm tham chiếu dữ liệu Polymarket. Đây không phải tư vấn giao dịch và không ảnh hưởng đến cách thị trường này được giải quyết. · Cập nhậtCẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.


Cẩn thận với liên kết bên ngoài.
Cẩn thận với liên kết bên ngoài.
Câu hỏi thường gặp