GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Deep Cross Gaming vs GAM Esports
Moneyline
$5.4K 交易量
Game 1 Winner
$206 交易量
Game Handicap
$250 交易量
Total Games
$124 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Deep Cross Gaming vs GAM Esports
Moneyline
$5.4K 交易量
Game 1 Winner
$206 交易量
Game Handicap
$250 交易量
Total Games
$124 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 5, 2026, 3:50 AM ET
Resolver
0x65070BE91...GAM Esports enters this Bo3 matchup in the Esports World Cup Asia-Pacific Qualifier Playoffs with a clear edge in recent LCP form, having secured multiple wins in the 2026 regular season splits through disciplined macro execution and reliable laning phases. Deep Cross Gaming, despite showing flashes of strong early-game aggression and solid roster synergy in LCP group stages, has struggled with consistency in best-of-three series against top Pacific competition. Head-to-head records favor GAM, who has won the last two encounters by capitalizing on mid-game objective control and late-game scaling. The series carries direct implications for EWC qualification, amplifying the impact of any roster adjustments or patch-specific champion pools both squads have prepared since the most recent LCP playoffs.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。


警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions