Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Deep Cross Gaming vs GAM Esports
Moneyline
$7.4K 交易量
Game 1 Winner
$3.2K 交易量
Game Handicap
$20 交易量
Total Games
$1.8K 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Deep Cross Gaming vs GAM Esports
Moneyline
$7.4K 交易量
Game 1 Winner
$3.2K 交易量
Game Handicap
$20 交易量
Total Games
$1.8K 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 13, 2026, 7:41 PM ET
Resolver
0x65070BE91...Deep Cross Gaming faces GAM Esports in a pivotal lower bracket round 3 BO3 rematch at the Esports World Cup 2026 Asia-Pacific Online Qualifier, following GAM's 2-1 upper quarterfinal win over DCG on May 5. DCG has rebounded strongly through the losers' bracket, sweeping DetonatioN FocusMe 2-0 on May 12 and CTBC Flying Oyster 2-0 on May 13, leveraging Flauren's top lane stability, POP9's jungle aggression, and HongSuo's mid control amid LCP Split 2 momentum. GAM, after a 0-2 upper semifinal loss to Team Secret Whales, advanced past MVK Esports 2-0, relying on Draktharr's ganks and Aress's roaming in the current patch meta. Double-elimination format amplifies stakes for the EWC main event slot, with stylistic edges in early skirmishes versus DCG's scaling comps fueling trader debate.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。


警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions