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icon for Kai和Speed在……内击败了游戏手套?

Kai和Speed在……内击败了游戏手套?

icon for Kai和Speed在……内击败了游戏手套?

Kai和Speed在……内击败了游戏手套?

最新

$127,689 交易量

2026-08-21
Polymarket

$127,689 交易量

Polymarket

6 小时

$40,153 交易量

<1%

8 小时

$13,421 交易量

1%

10 小时

$35,969 交易量

6%

12小时

$14,570 交易量

23%

14小时

$10,198 交易量

36%

16小时

$3,987 交易量

39%

18小时

$6,118 交易量

55%

20 小时

$2,542 交易量

61%

22 小时

$420 交易量

62%

24 小时

$170 交易量

55%

36 小时

$140 交易量

78%

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).**Kai Cenat and IShowSpeed launched their multi-game streaming gauntlet on August 20, 2026, committing to complete specific objectives across Roblox (challenge mode), three Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast.** This follows their just-completed five-day hardcore Minecraft marathon, where the duo defeated the Ender Dragon, Wither, Warden, and Elder Guardian despite 42 deaths, highlighting strong teamwork, persistence, and ability to grind through repeated setbacks on long streams. Trader sentiment on the associated Polymarket reflects this track record of endurance alongside the new challenge’s mix of skill-based (Rocket League, Fortnite) and variable (Roblox) elements, which can introduce coordination hurdles, ranked matchmaking variance, or extended attempts. The market resolves based on the on-screen timer from Kai’s official Twitch stream, with options for completion within tight windows (e.g., 6–20 hours) showing probabilities that favor longer durations due to the breadth of tasks. Key near-term catalysts include live progress updates during the ongoing stream and any real-time performance swings in the competitive titles. Historical precedent from their prior Fortnite ranked marathons (often spanning dozens of hours and hundreds of attempts) further informs expectations around potential delays from fatigue or game-specific RNG.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
交易量
$127,689
结束日期
2026-08-21
市场开放时间
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

已提议结果: 否

争议期

最终

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).**Kai Cenat and IShowSpeed launched their multi-game streaming gauntlet on August 20, 2026, committing to complete specific objectives across Roblox (challenge mode), three Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast.** This follows their just-completed five-day hardcore Minecraft marathon, where the duo defeated the Ender Dragon, Wither, Warden, and Elder Guardian despite 42 deaths, highlighting strong teamwork, persistence, and ability to grind through repeated setbacks on long streams. Trader sentiment on the associated Polymarket reflects this track record of endurance alongside the new challenge’s mix of skill-based (Rocket League, Fortnite) and variable (Roblox) elements, which can introduce coordination hurdles, ranked matchmaking variance, or extended attempts. The market resolves based on the on-screen timer from Kai’s official Twitch stream, with options for completion within tight windows (e.g., 6–20 hours) showing probabilities that favor longer durations due to the breadth of tasks. Key near-term catalysts include live progress updates during the ongoing stream and any real-time performance swings in the competitive titles. Historical precedent from their prior Fortnite ranked marathons (often spanning dozens of hours and hundreds of attempts) further informs expectations around potential delays from fatigue or game-specific RNG.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
交易量
$127,689
结束日期
2026-08-21
市场开放时间
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

已提议结果: 否

争议期

最终

警惕外部链接哦。

常见问题

"Kai和Speed在……内击败了游戏手套?"是 Polymarket 上一个拥有 11 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"36 小时",概率为 78%,其次是"22 小时",概率为 62%。价格反映社区的实时概率。例如,价格为 78¢ 的份额意味着市场集体认为该结果的概率为 78%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

截至目前,"Kai和Speed在……内击败了游戏手套?"已产生 $127.7K 的总交易量(自Aug 20, 2026市场上线以来)。这一活跃度反映了 Polymarket 社区的高度参与,并确保当前赔率由广泛的市场参与者共同形成。你可以直接在本页追踪实时价格变动并交易任何结果。

要在"Kai和Speed在……内击败了游戏手套?"上交易,浏览本页上列出的 11 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"Kai和Speed在……内击败了游戏手套?"的当前领先者是"36 小时",概率为 78%,意味着市场对该结果的概率评估为 78%。紧随其后的结果是"22 小时",概率为 62%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"Kai和Speed在……内击败了游戏手套?"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。