The tightly bunched probabilities around 46-48.5% for maps in the current seven-map competitive pool reflect the unpredictable map veto dynamics expected at VALORANT Champions 2026 in Shanghai. Recent pool rotations—Abyss returning in August 2026 while Breeze exited, alongside Summit's June addition with its droppable walls mechanic—have left teams with limited high-level data on preferred picks and bans. Agent meta trends favoring Omen and Neon, combined with varying side balances and site layouts across Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset, create similar veto risks for each map in the upcoming double-elimination bracket. This setup, plus the Bo3 and Bo5 formats, sustains the close trader consensus on which map ends up least selected.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Abyss 48%
Summit 48%
Sunset 47%
Ascent 47%
Abyss
48%
Summit
48%
Sunset
47%
Ascent
47%
Other
47%
Haven
46%
Split
46%
Lotus
46%
Abyss 48%
Summit 48%
Sunset 47%
Ascent 47%
Abyss
48%
Summit
48%
Sunset
47%
Ascent
47%
Other
47%
Haven
46%
Split
46%
Lotus
46%
The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.
If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
市场开放时间: Sep 15, 2026, 3:49 PM ET
The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.
If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
The tightly bunched probabilities around 46-48.5% for maps in the current seven-map competitive pool reflect the unpredictable map veto dynamics expected at VALORANT Champions 2026 in Shanghai. Recent pool rotations—Abyss returning in August 2026 while Breeze exited, alongside Summit's June addition with its droppable walls mechanic—have left teams with limited high-level data on preferred picks and bans. Agent meta trends favoring Omen and Neon, combined with varying side balances and site layouts across Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset, create similar veto risks for each map in the upcoming double-elimination bracket. This setup, plus the Bo3 and Bo5 formats, sustains the close trader consensus on which map ends up least selected.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于
警惕外部链接哦。
警惕外部链接哦。
常见问题