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icon for Team With the Shallowest Hero Pool at EWC 2026

Team With the Shallowest Hero Pool at EWC 2026

icon for Team With the Shallowest Hero Pool at EWC 2026

Team With the Shallowest Hero Pool at EWC 2026

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
最新

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
最新

Team Spirit

$0 交易量

50%

1w

$0 交易量

50%

PVISION

$0 交易量

50%

Aurora Gaming

$0 交易量

50%

Xtreme Gaming

$0 交易量

50%

Team Yandex

$0 交易量

51%

Team Falcons

$0 交易量

50%

Team Liquid

$0 交易量

100%

BB Team

$0 交易量

100%

MOUZ

$0 交易量

100%

PTime

$0 交易量

100%

OG

$0 交易量

100%

Virtus.pro

$0 交易量

100%

LGD Gaming

$0 交易量

100%

Rune Eaters

$0 交易量

100%

Level UP

$0 交易量

100%

Poor Rangers

$0 交易量

100%

L1 TEAM

$0 交易量

100%

IC x Insanity

$0 交易量

100%

Vici Gaming

$0 交易量

100%

REKONIX

$0 交易量

100%

GamerLegion

$0 交易量

100%

Team Nemesis

$0 交易量

100%

Nigma Galaxy

$0 交易量

100%

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
交易量
$0
市场开放时间
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
交易量
$0
市场开放时间
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

警惕外部链接哦。

常见问题

"Team With the Shallowest Hero Pool at EWC 2026"是 Polymarket 上一个拥有 24 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"Team Yandex",概率为 51%,其次是"Team Spirit",概率为 50%。价格反映社区的实时概率。例如,价格为 51¢ 的份额意味着市场集体认为该结果的概率为 51%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

"Team With the Shallowest Hero Pool at EWC 2026"是 Polymarket 上新创建的市场,于Jul 2, 2026上线。作为一个新市场,这是你率先设定赔率并建立初始价格信号的机会。你也可以将本页加入书签,以便跟踪交易量和活动。

要在"Team With the Shallowest Hero Pool at EWC 2026"上交易,浏览本页上列出的 24 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"Team With the Shallowest Hero Pool at EWC 2026"的当前领先者是"Team Yandex",概率为 51%,意味着市场对该结果的概率评估为 51%。紧随其后的结果是"Team Spirit",概率为 50%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"Team With the Shallowest Hero Pool at EWC 2026"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。