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icon for 哪支球队将赢得最短的LCS比赛?

哪支球队将赢得最短的LCS比赛?

icon for 哪支球队将赢得最短的LCS比赛?

哪支球队将赢得最短的LCS比赛?

Cloud9 57%

Team Liquid 24%

LYON 9%

FlyQuest 6.4%

Polymarket

$24,238 交易量

Cloud9 57%

Team Liquid 24%

LYON 9%

FlyQuest 6.4%

Polymarket

$24,238 交易量

icon for Cloud9

Cloud9

$397 交易量

57%

icon for Team Liquid

Team Liquid

$22,410 交易量

24%

icon for LYON

LYON

$258 交易量

9%

icon for FlyQuest

FlyQuest

$876 交易量

6%

icon for Shopify Rebellion

Shopify Rebellion

$60 交易量

6%

icon for Sentinels

Sentinels

$145 交易量

6%

icon for Disguised

Disguised

$63 交易量

4%

icon for Dignitas

Dignitas

$28 交易量

3%

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.Cloud9's leading 57.5% implied probability reflects its strong 2026 form, intact roster, and consistent early-game pressure through superior objective control and laning execution in recent LCS Lock-In and Summer matches. The tight clustering around 50% for several outcomes stems from league-wide parity, where no squad maintains a dominant sub-25-minute win rate across varied Bo3 formats and patch metas. Team Liquid's 23.5% sits behind due to solid but less explosive pacing, while lower-priced sides like LYON, FlyQuest, and Sentinels retain realistic variance from upset potential, stylistic mismatches, and schedule-driven rest advantages that can compress or extend game times unpredictably.

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
交易量
$24,238
市场开放时间
Jul 31, 2026, 6:22 PM ET
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.Cloud9's leading 57.5% implied probability reflects its strong 2026 form, intact roster, and consistent early-game pressure through superior objective control and laning execution in recent LCS Lock-In and Summer matches. The tight clustering around 50% for several outcomes stems from league-wide parity, where no squad maintains a dominant sub-25-minute win rate across varied Bo3 formats and patch metas. Team Liquid's 23.5% sits behind due to solid but less explosive pacing, while lower-priced sides like LYON, FlyQuest, and Sentinels retain realistic variance from upset potential, stylistic mismatches, and schedule-driven rest advantages that can compress or extend game times unpredictably.

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
交易量
$24,238
市场开放时间
Jul 31, 2026, 6:22 PM ET
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.

警惕外部链接哦。

常见问题

"哪支球队将赢得最短的LCS比赛?"是 Polymarket 上一个拥有 8 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"Cloud9",概率为 57%,其次是"Team Liquid",概率为 24%。价格反映社区的实时概率。例如,价格为 57¢ 的份额意味着市场集体认为该结果的概率为 57%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

截至目前,"哪支球队将赢得最短的LCS比赛?"已产生 $24.2K 的总交易量(自Jul 31, 2026市场上线以来)。这一活跃度反映了 Polymarket 社区的高度参与,并确保当前赔率由广泛的市场参与者共同形成。你可以直接在本页追踪实时价格变动并交易任何结果。

要在"哪支球队将赢得最短的LCS比赛?"上交易,浏览本页上列出的 8 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"哪支球队将赢得最短的LCS比赛?"的当前领先者是"Cloud9",概率为 57%,意味着市场对该结果的概率评估为 57%。紧随其后的结果是"Team Liquid",概率为 24%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"哪支球队将赢得最短的LCS比赛?"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。