Epic Games' last primary valuation stood at $22.5 billion following Disney’s $1.5 billion investment in February 2024, though secondary-market platforms such as Forge currently imply values near $12.5 billion amid share-price discounts of roughly 30 percent. Revenue reached an estimated $5.7 billion in 2024, supported by Fortnite in-app purchases and Unreal Engine licensing, while the Epic Games Store recorded $1.16 billion in 2025 player spend, up 6 percent year-over-year. Key 2025 developments, including Fortnite’s return to the U.S. iOS App Store and a global Google settlement capping fees through 2032, improved monetization prospects, yet 2026 layoffs exceeding 1,000 positions reflected softer engagement and operating losses. Traders will monitor Fortnite user metrics, any new funding activity, and broader gaming-sector multiples ahead of the December 31 resolution.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于NPM Prices are published for trading days only and are updated once daily at 1:00 PM ET on the following calendar day.
If NPM has not published relevant data for all business dates in the specified period by 1:00 PM ET on January 1, 2027, this market may remain open until 11:59 PM ET on January 4, 2027. If no further data is released by that time, the market will resolve according to the data available.
If NPM ceases publishing relevant data prior to the end of the specified period, this market will resolve based on the NPM data published for the period prior to the cessation of coverage, as well as any applicable public market capitalization data following an IPO or direct listing.
If the company completes an IPO or direct listing before the end of the specified period, this market will consider, in addition to the relevant NPM valuations published between market creation and the IPO or direct listing date, the valuation implied by the official IPO or direct listing price, and the company's public market capitalization between the IPO or direct listing date and the end of the specified period.
Public market capitalization will be determined using the highest/lowest official regular-hours trading price published for the company's primary listed common equity on its primary exchange for any trading day during the specified period, multiplied by the company's total outstanding common shares at the relevant time.
If the listed company merges with or acquires another entity and remains the parent company, no change to resolution methodology applies.
If the listed company is acquired, merges into another entity and is no longer the surviving parent company, or otherwise ceases to exist as an independent entity prior to the end of the period, only NPM valuations and applicable public market capitalizations achieved prior to completion of the transaction will be considered for resolution. No transaction, acquisition, or merger consideration will be considered for resolution.
The resolution source for this market is NPM data published here (https://fe.secondmarket.com/companies/company-625e5f47-7ff7-45c4-be95-0305665164bd/data). The resolution source for any period following an IPO, direct listing, or relevant corporate action, will be official exchange trading data and publicly reported share counts.
Revisions to previously published NPM data made after their initial release will not be considered, unless made to correct clearly erroneous data.
市场开放时间: May 19, 2026, 1:03 AM ET
Resolver
0x65070BE91...NPM Prices are published for trading days only and are updated once daily at 1:00 PM ET on the following calendar day.
If NPM has not published relevant data for all business dates in the specified period by 1:00 PM ET on January 1, 2027, this market may remain open until 11:59 PM ET on January 4, 2027. If no further data is released by that time, the market will resolve according to the data available.
If NPM ceases publishing relevant data prior to the end of the specified period, this market will resolve based on the NPM data published for the period prior to the cessation of coverage, as well as any applicable public market capitalization data following an IPO or direct listing.
If the company completes an IPO or direct listing before the end of the specified period, this market will consider, in addition to the relevant NPM valuations published between market creation and the IPO or direct listing date, the valuation implied by the official IPO or direct listing price, and the company's public market capitalization between the IPO or direct listing date and the end of the specified period.
Public market capitalization will be determined using the highest/lowest official regular-hours trading price published for the company's primary listed common equity on its primary exchange for any trading day during the specified period, multiplied by the company's total outstanding common shares at the relevant time.
If the listed company merges with or acquires another entity and remains the parent company, no change to resolution methodology applies.
If the listed company is acquired, merges into another entity and is no longer the surviving parent company, or otherwise ceases to exist as an independent entity prior to the end of the period, only NPM valuations and applicable public market capitalizations achieved prior to completion of the transaction will be considered for resolution. No transaction, acquisition, or merger consideration will be considered for resolution.
The resolution source for this market is NPM data published here (https://fe.secondmarket.com/companies/company-625e5f47-7ff7-45c4-be95-0305665164bd/data). The resolution source for any period following an IPO, direct listing, or relevant corporate action, will be official exchange trading data and publicly reported share counts.
Revisions to previously published NPM data made after their initial release will not be considered, unless made to correct clearly erroneous data.
Resolver
0x65070BE91...Epic Games' last primary valuation stood at $22.5 billion following Disney’s $1.5 billion investment in February 2024, though secondary-market platforms such as Forge currently imply values near $12.5 billion amid share-price discounts of roughly 30 percent. Revenue reached an estimated $5.7 billion in 2024, supported by Fortnite in-app purchases and Unreal Engine licensing, while the Epic Games Store recorded $1.16 billion in 2025 player spend, up 6 percent year-over-year. Key 2025 developments, including Fortnite’s return to the U.S. iOS App Store and a global Google settlement capping fees through 2032, improved monetization prospects, yet 2026 layoffs exceeding 1,000 positions reflected softer engagement and operating losses. Traders will monitor Fortnite user metrics, any new funding activity, and broader gaming-sector multiples ahead of the December 31 resolution.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于



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警惕外部链接哦。
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