In the early stages of CBLOL 2026 Split 2, eight teams remain tightly bunched in the shortest-game market because recent results show broad parity and limited sample data on decisive early-game finishes. Standings from Split 1 highlighted strong performances from LØS, RED Canids, and FURIA, yet roster turnover with multiple international imports has teams still adjusting to new synergies, making quick snowballs or clean early wins hard to predict. Head-to-head trends and stylistic factors like aggressive laning or objective control offer no dominant edge yet, while schedule positioning in the opening weeks keeps all sides with realistic paths to the fastest victory. Trader consensus reflects this uncertainty, pricing each roster evenly amid the league's overall competitiveness and the potential for any matchup to produce a rapid conclusion.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourFluxo W7M 26%
FURIA 26%
Leviatan 26%
LOUD 26%

Fluxo W7M
26%

FURIA
26%

Leviatan
26%

LOUD
26%

paiN Gaming
26%

RED Canids
26%

Vivo Keyd Stars
26%

LØS
26%
Fluxo W7M 26%
FURIA 26%
Leviatan 26%
LOUD 26%

Fluxo W7M
26%

FURIA
26%

Leviatan
26%

LOUD
26%

paiN Gaming
26%

RED Canids
26%

Vivo Keyd Stars
26%

LØS
26%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 CBLOL Split 2 regular season is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/CBLOL/2026_Season/Split_2); a consensus of credible reporting may also be used.
Marché ouvert : Jul 31, 2026, 6:28 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 CBLOL Split 2 regular season is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/CBLOL/2026_Season/Split_2); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the early stages of CBLOL 2026 Split 2, eight teams remain tightly bunched in the shortest-game market because recent results show broad parity and limited sample data on decisive early-game finishes. Standings from Split 1 highlighted strong performances from LØS, RED Canids, and FURIA, yet roster turnover with multiple international imports has teams still adjusting to new synergies, making quick snowballs or clean early wins hard to predict. Head-to-head trends and stylistic factors like aggressive laning or objective control offer no dominant edge yet, while schedule positioning in the opening weeks keeps all sides with realistic paths to the fastest victory. Trader consensus reflects this uncertainty, pricing each roster evenly amid the league's overall competitiveness and the potential for any matchup to produce a rapid conclusion.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour



Méfiez-vous des liens externes.
Méfiez-vous des liens externes.
Questions fréquentes