Skip to main content
icon for Quelle équipe gagnera le jeu LCK le plus court ?

Quelle équipe gagnera le jeu LCK le plus court ?

icon for Quelle équipe gagnera le jeu LCK le plus court ?

Quelle équipe gagnera le jeu LCK le plus court ?

Gen.G 49%

T1 19%

Hanwha Life 15%

KT Rolster 11%

Polymarket
NOUVEAU

Gen.G 49%

T1 19%

Hanwha Life 15%

KT Rolster 11%

Polymarket
NOUVEAU
icon for Gen.G

Gen.G

$4,079 Vol.

49%

icon for T1

T1

$300 Vol.

21%

icon for Hanwha Life

Hanwha Life

$305 Vol.

15%

icon for KT Rolster

KT Rolster

$172 Vol.

11%

icon for Dplus Kia

Dplus Kia

$123 Vol.

6%

icon for Kiwoom DRX

Kiwoom DRX

$137 Vol.

6%

icon for NS RedForce

NS RedForce

$99 Vol.

6%

icon for HANJIN BRION

HANJIN BRION

$194 Vol.

5%

icon for BNK FEARX

BNK FEARX

$4,205 Vol.

5%

icon for DN SOOPers

DN SOOPers

$178 Vol.

3%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK 2026 season, trader consensus reflects a tightly contested race for the team most likely to deliver the shortest game, with Gen.G holding a slim edge near 49% implied probability amid options clustered around 50%. Strong contenders like Hanwha Life Esports, T1, and KT Rolster trail but remain competitive due to the league's high variance in match durations, where dominant squads frequently secure rapid victories through superior macro execution, early objective control, and favorable drafts against lower-table sides. Recent series results show Gen.G rebounding with convincing performances while HLE and T1 maintain top standings through consistent form, creating uncertainty over which roster will produce the season's quickest stomp. This balance of elite team strength, schedule matchups, and historical patterns of fast-paced games keeps probabilities bunched without a clear frontrunner.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volume
$9,790
Marché ouvert
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK 2026 season, trader consensus reflects a tightly contested race for the team most likely to deliver the shortest game, with Gen.G holding a slim edge near 49% implied probability amid options clustered around 50%. Strong contenders like Hanwha Life Esports, T1, and KT Rolster trail but remain competitive due to the league's high variance in match durations, where dominant squads frequently secure rapid victories through superior macro execution, early objective control, and favorable drafts against lower-table sides. Recent series results show Gen.G rebounding with convincing performances while HLE and T1 maintain top standings through consistent form, creating uncertainty over which roster will produce the season's quickest stomp. This balance of elite team strength, schedule matchups, and historical patterns of fast-paced games keeps probabilities bunched without a clear frontrunner.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volume
$9,790
Marché ouvert
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

Méfiez-vous des liens externes.

Questions fréquentes

« Quelle équipe gagnera le jeu LCK le plus court ? » est un marché de prédiction sur Polymarket avec 10 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Gen.G » à 49%, suivi de « T1 » à 22%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 49¢ implique que le marché attribue collectivement une probabilité de 49% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Quelle équipe gagnera le jeu LCK le plus court ? » est un marché nouvellement créé sur Polymarket, lancé le Jul 31, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Quelle équipe gagnera le jeu LCK le plus court ? », parcourez les 10 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Quelle équipe gagnera le jeu LCK le plus court ? » est « Gen.G » à 49%, ce qui signifie que le marché attribue une probabilité de 49% à ce résultat. Le résultat le plus proche ensuite est « T1 » à 22%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Quelle équipe gagnera le jeu LCK le plus court ? » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.