Valve’s May 2026 IEM Cologne Major update fundamentally reworked the sticker and souvenir ecosystem by replacing capsules with a direct Major Shop using demand-driven tokens, introducing Souvenir-O-Matic crafting, and enabling souvenir skins in trade-up contracts—yet left stickers themselves outside the trade-up ladder. Subsequent patches through September 2026 have focused on market transparency for applied stickers and charms rather than expanding contract mechanics, aligning with Valve’s historically deliberate rollout cadence on economy features. Community speculation about sticker trade-ups persists as a logical extension of the souvenir changes, but no official signals, leaks, or schedule hints point to implementation before November, supporting the current trader consensus reflected in the 94.5% implied probability for no.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourValve ajoutera-t-elle des échanges d'autocollants avant novembre ?
Oui
Oui
For the purposes of this market, "sticker trade-ups" is defined as an officially supported in-game mechanic that allows players to combine or exchange multiple stickers to receive a higher-tier sticker. The feature must be fully implemented and accessible to all players in the live game client.
If the feature is added as a limited-time, temporary, or beta mechanic that is reversed or removed within 48 hours of its introduction, this market will resolve to "No." This market will remain open for 48 hours after a qualifying feature is released.
For the purpose of this market, "Valve" refers to Valve Corporation, the developer and publisher of the Counter-Strike series.
The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.
Marché ouvert : Jun 8, 2026, 6:22 PM ET
Résolveur
0x65070BE91...For the purposes of this market, "sticker trade-ups" is defined as an officially supported in-game mechanic that allows players to combine or exchange multiple stickers to receive a higher-tier sticker. The feature must be fully implemented and accessible to all players in the live game client.
If the feature is added as a limited-time, temporary, or beta mechanic that is reversed or removed within 48 hours of its introduction, this market will resolve to "No." This market will remain open for 48 hours after a qualifying feature is released.
For the purpose of this market, "Valve" refers to Valve Corporation, the developer and publisher of the Counter-Strike series.
The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.
Résolveur
0x65070BE91...Valve’s May 2026 IEM Cologne Major update fundamentally reworked the sticker and souvenir ecosystem by replacing capsules with a direct Major Shop using demand-driven tokens, introducing Souvenir-O-Matic crafting, and enabling souvenir skins in trade-up contracts—yet left stickers themselves outside the trade-up ladder. Subsequent patches through September 2026 have focused on market transparency for applied stickers and charms rather than expanding contract mechanics, aligning with Valve’s historically deliberate rollout cadence on economy features. Community speculation about sticker trade-ups persists as a logical extension of the souvenir changes, but no official signals, leaks, or schedule hints point to implementation before November, supporting the current trader consensus reflected in the 94.5% implied probability for no.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour


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