BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiPertandingan
BESTIA Academy vs Vexa
Moneyline
$50.0K Vol.
Map 1 Winner
$14.3K Vol.
Total Maps
$36 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$20 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$5 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
BESTIA Academy vs Vexa
Moneyline
$50.0K Vol.
Map 1 Winner
$14.3K Vol.
Total Maps
$36 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$20 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$5 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$10 Vol.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Vexa.
This market will resolve to "Vexa" if Vexa win the match against BESTIA Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Apr 10, 2026, 4:40 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BESTIA Academy holds a recent edge over Vexa in South American CS2 competition, posting a stronger 58% win rate in the last 30 days versus Vexa's 38% amid a two-match skid. The squads clashed in a May 15 CCT South America Series 2 group-stage best-of-three that BESTIA Academy claimed 2-1 after strong showings on Dust2 and Ancient, while Vexa struggled on Mirage. BESTIA Academy's higher HLTV ranking near 199 compared to Vexa's 257 reflects better overall form and map pool comfort in the regional scene. Playoff implications add pressure, with both teams eyeing advancement in the Challengers bracket where recent momentum and map veto execution often decide close series.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.


Hati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan