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icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

BARU
Polymarket

$9,562 Vol.

Polymarket

BC.Game

$1,258 Vol.

45%

Inner Circle

$63 Vol.

75%

K27

$0 Vol.

50%

fnatic

$440 Vol.

27%

100 Thieves

$2,308 Vol.

34%

Dhala

$15 Vol.

50%

Orion Wanderers

$0 Vol.

50%

Vandulken

$15 Vol.

49%

lafox

$15 Vol.

49%

Aogiri

$10 Vol.

49%

Citron

$15 Vol.

49%

REM

$15 Vol.

49%

FKOMAR_FPL-C

$15 Vol.

49%

Passion CHICHA

$15 Vol.

49%

REVENIX

$10 Vol.

49%

NIO

$15 Vol.

49%

SINNERS

$100 Vol.

45%

Prestige

$0 Vol.

38%

NRG

$0 Vol.

38%

Liquid

$1,297 Vol.

36%

BIG

$0 Vol.

31%

JiJieHao

$271 Vol.

25%

HEROIC

$1,089 Vol.

33%

SAW

$0 Vol.

26%

HOTU

$0 Vol.

26%

Giant Pandas

$0 Vol.

26%

Metizport

$40 Vol.

26%

ASTRAL

$0 Vol.

26%

team_Kreazion

$0 Vol.

26%

FOKUS

$0 Vol.

25%

Dark Tigre

$0 Vol.

25%

Virtus.pro

$0 Vol.

25%

Fluxo

$0 Vol.

25%

DUSTY

$0 Vol.

25%

DENDELE

$0 Vol.

25%

GenOne

$0 Vol.

25%

Galactik rebels

$0 Vol.

25%

INFINITE

$0 Vol.

25%

Betclic

$564 Vol.

34%

1win

$0 Vol.

25%

BASEMENT BOYS

$0 Vol.

25%

ABT

$0 Vol.

25%

Gentle Mates

$0 Vol.

25%

Echo

$0 Vol.

25%

OG

$0 Vol.

25%

Vael

$0 Vol.

25%

Phantom

$0 Vol.

25%

levelONE

$0 Vol.

25%

Eternal Fire

$50 Vol.

25%

NADEGMNG

$0 Vol.

25%

9INE

$21 Vol.

26%

EYEBALLERS

$0 Vol.

12%

6666

$65 Vol.

24%

Zeste

$115 Vol.

7%

Partizan

$21 Vol.

21%

z to forward

$215 Vol.

5%

QueenConso

$215 Vol.

5%

SadFamous

$15 Vol.

4%

Spirit Esports

$168 Vol.

4%

MANGANESE

$110 Vol.

4%

Sashi

$308 Vol.

52%

Acend

$102 Vol.

38%

Sangal

$123 Vol.

38%

EAC

$465 Vol.

27%

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The EWC 2026 CS2 Last Chance Qualifier is an offline LAN event in Paris running August 7-9 with 64 teams competing in 16 double-elimination GSL groups of four for four main-event slots at the $2 million Esports World Cup. The field features high-profile invitees including Team Liquid, NRG, HEROIC, BC.Game, 100 Thieves, Fnatic, and Virtus.pro alongside regional squads, creating a compressed three-day bracket of Bo3 matches on standard maps. Groups were locked in days before the event, and live coverage has already highlighted early results and bracket paths. With most slots already claimed through prior regional qualifiers, the LCQ represents the final realistic opportunity for non-direct qualifiers, amplifying the impact of roster form, recent VRS standings momentum, and potential upsets in the group stage.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$9,562
Pasar Dibuka
Aug 5, 2026, 12:48 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The EWC 2026 CS2 Last Chance Qualifier is an offline LAN event in Paris running August 7-9 with 64 teams competing in 16 double-elimination GSL groups of four for four main-event slots at the $2 million Esports World Cup. The field features high-profile invitees including Team Liquid, NRG, HEROIC, BC.Game, 100 Thieves, Fnatic, and Virtus.pro alongside regional squads, creating a compressed three-day bracket of Bo3 matches on standard maps. Groups were locked in days before the event, and live coverage has already highlighted early results and bracket paths. With most slots already claimed through prior regional qualifiers, the LCQ represents the final realistic opportunity for non-direct qualifiers, amplifying the impact of roster form, recent VRS standings momentum, and potential upsets in the group stage.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$9,562
Pasar Dibuka
Aug 5, 2026, 12:48 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.

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Pertanyaan yang Sering Diajukan

"EWC 2026: CS2 LCQ Qualifiers" adalah pasar prediksi di Polymarket dengan 64+ hasil yang mungkin di mana trader membeli dan menjual saham berdasarkan apa yang mereka yakini akan terjadi. Hasil terdepan saat ini adalah "Inner Circle" di 75%, diikuti oleh "Sashi" di 53%. Harga mencerminkan probabilitas crowd-sourced real-time. Misalnya, saham yang dihargai 75¢ menyiratkan bahwa pasar secara kolektif memberikan peluang 75% pada hasil tersebut. Peluang ini bergeser terus-menerus saat trader bereaksi terhadap perkembangan dan informasi baru. Saham dengan hasil yang benar bisa ditukarkan seharga $1 setiap saham saat pasar diselesaikan.

"EWC 2026: CS2 LCQ Qualifiers" adalah pasar yang baru dibuat di Polymarket, diluncurkan pada Aug 5, 2026. Sebagai pasar awal, ini adalah kesempatanmu untuk menjadi salah satu trader pertama yang menetapkan peluang dan membangun sinyal harga awal pasar. Kamu juga bisa menandai halaman ini untuk melacak volume dan aktivitas trading seiring pasar mendapatkan traksi.

Untuk trading di "EWC 2026: CS2 LCQ Qualifiers," jelajahi 64+ hasil yang tersedia di halaman ini. Setiap hasil menampilkan harga saat ini yang mewakili probabilitas tersirat pasar. Untuk mengambil posisi, pilih hasil yang menurutmu paling mungkin, pilih "Ya" untuk mendukungnya atau "Tidak" untuk menentangnya, masukkan jumlahmu, dan klik "Trade." Jika hasil pilihanmu benar saat pasar diselesaikan, saham "Ya" kamu membayar $1 masing-masing. Jika salah, mereka membayar $0. Kamu juga bisa menjual sahammu kapan saja sebelum resolusi jika kamu ingin mengamankan keuntungan atau memotong kerugian.

Unggulan saat ini untuk "EWC 2026: CS2 LCQ Qualifiers" adalah "Inner Circle" di 75%, yang berarti pasar memberikan peluang 75% pada hasil tersebut. Hasil terdekat berikutnya adalah "Sashi" di 53%. Peluang ini diperbarui secara real-time saat trader membeli dan menjual saham, sehingga mencerminkan pandangan kolektif terbaru tentang apa yang paling mungkin terjadi. Cek kembali secara rutin atau tandai halaman ini untuk mengikuti bagaimana peluang bergeser saat informasi baru muncul.

Aturan resolusi untuk "EWC 2026: CS2 LCQ Qualifiers" mendefinisikan dengan tepat apa yang harus terjadi agar setiap hasil dinyatakan sebagai pemenang — termasuk sumber data resmi yang digunakan untuk menentukan hasilnya. Kamu bisa meninjau kriteria resolusi lengkap di bagian "Aturan" di halaman ini di atas komentar. Kami menyarankan membaca aturan dengan cermat sebelum trading, karena mereka menentukan kondisi tepat, kasus khusus, dan sumber yang mengatur bagaimana pasar ini diselesaikan.