LPH Gaming and INFURITY Gaming enter this United21 playoffs BO3 with closely matched recent European online form, though INFURITY holds the edge in their head-to-head record after a 2-0 victory over LPH on June 5 in Season 50 group play. LPH, a Czech roster, has shown inconsistency lately with strong ESEA Main Division results including multiple BO3 wins in mid-June but earlier setbacks against similar-tier sides. INFURITY has maintained steady results across United21 stages and other C-tier events, leveraging reliable map performances on Inferno, Nuke, and Ancient. Map selection, individual form in the server, and adaptation to each other's playstyles in a short series will likely decide advancement, as both squads compete in a deep field of academy and prospect teams.
PolymarketããŒã¿ãåç §ããAIçæã®å®éšçãªèŠçŽãããã¯ååŒã¢ããã€ã¹ã§ã¯ãªãããã®ããŒã±ããã®è§£æ±ºæ¹æ³ã«ã¯äžåé¢ä¿ãããŸããã · æŽæ°æ¥ã·ãªãŒãºã©ã€ã³
ããã1
ããã2
ããã3
This market will resolve to "LPH Gaming" if LPH Gaming win the match against INFURITY Gaming.
This market will resolve to "INFURITY Gaming" if INFURITY Gaming win the match against LPH Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ããŒã±ããéå§æ¥ïŒ May 20, 2026, 4:21 PM ET
çµç®ãœãŒã¹
https://hltv.orgResolver
0x65070BE91...ã·ãªãŒãºã©ã€ã³
ããã1
ããã2
ããã3
This market will resolve to "LPH Gaming" if LPH Gaming win the match against INFURITY Gaming.
This market will resolve to "INFURITY Gaming" if INFURITY Gaming win the match against LPH Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ããŒã±ããéå§æ¥ïŒ May 20, 2026, 4:21 PM ET
çµç®ãœãŒã¹
https://hltv.orgResolver
0x65070BE91...LPH Gaming and INFURITY Gaming enter this United21 playoffs BO3 with closely matched recent European online form, though INFURITY holds the edge in their head-to-head record after a 2-0 victory over LPH on June 5 in Season 50 group play. LPH, a Czech roster, has shown inconsistency lately with strong ESEA Main Division results including multiple BO3 wins in mid-June but earlier setbacks against similar-tier sides. INFURITY has maintained steady results across United21 stages and other C-tier events, leveraging reliable map performances on Inferno, Nuke, and Ancient. Map selection, individual form in the server, and adaptation to each other's playstyles in a short series will likely decide advancement, as both squads compete in a deep field of academy and prospect teams.
PolymarketããŒã¿ãåç §ããAIçæã®å®éšçãªèŠçŽãããã¯ååŒã¢ããã€ã¹ã§ã¯ãªãããã®ããŒã±ããã®è§£æ±ºæ¹æ³ã«ã¯äžåé¢ä¿ãããŸããã · æŽæ°æ¥

å€éšãªã³ã¯ã«æ³šæããŠãã ããã
å€éšãªã³ã¯ã«æ³šæããŠãã ããã
ãããã質å