SCARZ and KINOTROPE gaming meet in a best-of-three lower-bracket semifinal of the Asia Pacific League APAC North Stage 1 Playoffs on July 16, 2026. Both Japanese squads enter after mixed group-stage results, with KINOTROPE posting a third-place finish at the preceding APAC North Kickoff and recent wins over RRX while SCARZ secured victories against FearX and Trippy Main Telecom but dropped a match to CAG Osaka. Their most recent head-to-head saw KINOTROPE prevail 7-5 in league play. Roster stability, map pool familiarity, and adaptation to the current operator meta will shape the series alongside playoff elimination pressure that rewards consistent execution and strong defensive setups.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日



シリーズライン
Moneyline
$0 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "SCARZ" if SCARZ win the match against KINOTROPE gaming.
This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 9, 2026, 10:30 PM ET




シリーズライン
Moneyline
$0 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "SCARZ" if SCARZ win the match against KINOTROPE gaming.
This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against SCARZ.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 9, 2026, 10:30 PM ET
SCARZ and KINOTROPE gaming meet in a best-of-three lower-bracket semifinal of the Asia Pacific League APAC North Stage 1 Playoffs on July 16, 2026. Both Japanese squads enter after mixed group-stage results, with KINOTROPE posting a third-place finish at the preceding APAC North Kickoff and recent wins over RRX while SCARZ secured victories against FearX and Trippy Main Telecom but dropped a match to CAG Osaka. Their most recent head-to-head saw KINOTROPE prevail 7-5 in league play. Roster stability, map pool familiarity, and adaptation to the current operator meta will shape the series alongside playoff elimination pressure that rewards consistent execution and strong defensive setups.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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