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icon for EWC 2026 :最も多くのシリーズを獲得する地域

EWC 2026 :最も多くのシリーズを獲得する地域

icon for EWC 2026 :最も多くのシリーズを獲得する地域

EWC 2026 :最も多くのシリーズを獲得する地域

LEC 100%

LCS 100%

CBLOL 100%

LCP 100%

Polymarket
新規

LEC 100%

LCS 100%

CBLOL 100%

LCP 100%

Polymarket
新規
icon for LEC

LEC

$0 Vol.

100%

icon for LCS

LCS

$0 Vol.

100%

icon for CBLOL

CBLOL

$0 Vol.

100%

icon for LCP

LCP

$0 Vol.

100%

icon for LCK

LCK

$0 Vol.

50%

icon for LPL

LPL

$0 Vol.

50%

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil) The Esports World Cup 2026 League of Legends event in Paris features a balanced field of 16 teams drawn from LCK, LPL, LEC, LCS, and CBLOL, with groups finalized in early July. LCK and LPL squads enter with the strongest recent domestic form and historical international dominance, yet LEC and LCS representatives benefit from favorable seeding and matchup potential in the series-based format. CBLOL and LCP teams add further variance through upsets and stylistic differences, while the single-elimination or group-stage structure amplifies small edges in individual series outcomes. This parity across regions, combined with limited prior data on the exact bracket and prize implications, sustains the tight trader consensus around equal implied probabilities for any one region claiming the most series wins.

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026.

Intra-region series will count for one series win for the purposes of this market.

In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically.

If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used.
Regions counted in EWC 2026:

LCK (South Korea)
LPL (China)
LEC (Europe / EMEA)
LCP (Asia-Pacific)
LCS (North America)
CBLOL (Brazil)
音量
$0
マーケット開始日
Jul 13, 2026, 7:35 PM ET
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil) The Esports World Cup 2026 League of Legends event in Paris features a balanced field of 16 teams drawn from LCK, LPL, LEC, LCS, and CBLOL, with groups finalized in early July. LCK and LPL squads enter with the strongest recent domestic form and historical international dominance, yet LEC and LCS representatives benefit from favorable seeding and matchup potential in the series-based format. CBLOL and LCP teams add further variance through upsets and stylistic differences, while the single-elimination or group-stage structure amplifies small edges in individual series outcomes. This parity across regions, combined with limited prior data on the exact bracket and prize implications, sustains the tight trader consensus around equal implied probabilities for any one region claiming the most series wins.

This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026.

Intra-region series will count for one series win for the purposes of this market.

In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically.

If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used.
Regions counted in EWC 2026:

LCK (South Korea)
LPL (China)
LEC (Europe / EMEA)
LCP (Asia-Pacific)
LCS (North America)
CBLOL (Brazil)
音量
$0
マーケット開始日
Jul 13, 2026, 7:35 PM ET
This market will resolve according to the region that wins the most series in the knockout stage of the League of Legends tournament at the 2026 Esports World Cup (EWC 2026), scheduled for July 15 – July 19, 2026. Intra-region series will count for one series win for the purposes of this market. In case of a tie the market will resolve based on the region with higher game differential. If a tie persists, the market will resolve to the region with the better head to head series differential between the tied regions. If a tie still persists, the market will resolve to the region with the highest placing single team. If a tie still persists, this market will resolve to the region that comes first alphabetically. If the winner of EWC 2026 is not determined by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The resolution source for this market will be official information from Liquipedia (https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026); however, a consensus of credible reporting may also be used. Regions counted in EWC 2026: LCK (South Korea) LPL (China) LEC (Europe / EMEA) LCP (Asia-Pacific) LCS (North America) CBLOL (Brazil)

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よくある質問

「EWC 2026 :最も多くのシリーズを獲得する地域」はPolymarket上の6個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「LEC」で50%、次いで「LCS」が50%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、50¢で取引されているシェアは、市場がその結果に50%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「EWC 2026 :最も多くのシリーズを獲得する地域」はPolymarket上で新しく作成された市場です(Jul 13, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「EWC 2026 :最も多くのシリーズを獲得する地域」で取引するには、このページに記載されている6個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「EWC 2026 :最も多くのシリーズを獲得する地域」の現在のフロントランナーは「LEC」で50%であり、市場がこの結果に50%の確率を割り当てていることを意味します。次に近い結果は「LCS」で50%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「EWC 2026 :最も多くのシリーズを獲得する地域」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。