Radiant holds a dominant edge in The International 2026 win-rate market due to longstanding map asymmetries that favor its side in objective control and early-game efficiency. Recent patches, including 7.38 adjustments to Tormentor spawns, river streams, and neutral camp positioning, have widened this gap, pushing Radiant win rates above 53 percent across professional play and early TI matches. Trader consensus reflects this historical pattern, where Radiant consistently outperforms Dire in large samples at majors. A realistic reversal would require an unforeseen mid-event balance patch or extreme meta shifts that neutralize Radiant’s pull and Roshan advantages, though such changes remain rare in a stable tournament environment.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Radiant 94.7%
Neither 9.1%
Dire 4.4%
Radiant
95%
Neither
9%
Dire
4%
Radiant 94.7%
Neither 9.1%
Dire 4.4%
Radiant
95%
Neither
9%
Dire
4%
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
マーケット開始日: Aug 13, 2026, 10:42 AM ET
Resolver
0x69c47De9D...Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Resolver
0x69c47De9D...Radiant holds a dominant edge in The International 2026 win-rate market due to longstanding map asymmetries that favor its side in objective control and early-game efficiency. Recent patches, including 7.38 adjustments to Tormentor spawns, river streams, and neutral camp positioning, have widened this gap, pushing Radiant win rates above 53 percent across professional play and early TI matches. Trader consensus reflects this historical pattern, where Radiant consistently outperforms Dire in large samples at majors. A realistic reversal would require an unforeseen mid-event balance patch or extreme meta shifts that neutralize Radiant’s pull and Roshan advantages, though such changes remain rare in a stable tournament environment.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日



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