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icon for 国際2026 : RadiantまたはDireの勝率はより高くなります

国際2026 : RadiantまたはDireの勝率はより高くなります

icon for 国際2026 : RadiantまたはDireの勝率はより高くなります

国際2026 : RadiantまたはDireの勝率はより高くなります

Radiant 94.7%

Neither 9.1%

Dire 4.4%

Polymarket
新規

Radiant 94.7%

Neither 9.1%

Dire 4.4%

Polymarket
新規

Radiant

$5,692 Vol.

95%

Neither

$396 Vol.

9%

Dire

$3,424 Vol.

4%

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant holds a dominant edge in The International 2026 win-rate market due to longstanding map asymmetries that favor its side in objective control and early-game efficiency. Recent patches, including 7.38 adjustments to Tormentor spawns, river streams, and neutral camp positioning, have widened this gap, pushing Radiant win rates above 53 percent across professional play and early TI matches. Trader consensus reflects this historical pattern, where Radiant consistently outperforms Dire in large samples at majors. A realistic reversal would require an unforeseen mid-event balance patch or extreme meta shifts that neutralize Radiant’s pull and Roshan advantages, though such changes remain rare in a stable tournament environment.

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
音量
$9,512
マーケット開始日
Aug 13, 2026, 10:42 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant holds a dominant edge in The International 2026 win-rate market due to longstanding map asymmetries that favor its side in objective control and early-game efficiency. Recent patches, including 7.38 adjustments to Tormentor spawns, river streams, and neutral camp positioning, have widened this gap, pushing Radiant win rates above 53 percent across professional play and early TI matches. Trader consensus reflects this historical pattern, where Radiant consistently outperforms Dire in large samples at majors. A realistic reversal would require an unforeseen mid-event balance patch or extreme meta shifts that neutralize Radiant’s pull and Roshan advantages, though such changes remain rare in a stable tournament environment.

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
音量
$9,512
マーケット開始日
Aug 13, 2026, 10:42 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.

外部リンクに注意してください。

よくある質問

「国際2026 : RadiantまたはDireの勝率はより高くなります」はPolymarket上の3個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「Radiant」で95%、次いで「Neither」が5%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、95¢で取引されているシェアは、市場がその結果に95%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「国際2026 : RadiantまたはDireの勝率はより高くなります」はPolymarket上で新しく作成された市場です(Aug 13, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「国際2026 : RadiantまたはDireの勝率はより高くなります」で取引するには、このページに記載されている3個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「国際2026 : RadiantまたはDireの勝率はより高くなります」の現在のフロントランナーは「Radiant」で95%であり、市場がこの結果に95%の確率を割り当てていることを意味します。次に近い結果は「Neither」で5%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「国際2026 : RadiantまたはDireの勝率はより高くなります」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。