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米国で取引するにはpolymarket.us

icon for バロラント・チャンピオンズ2026優勝リージョン

バロラント・チャンピオンズ2026優勝リージョン

icon for バロラント・チャンピオンズ2026優勝リージョン

バロラント・チャンピオンズ2026優勝リージョン

アメリカ 49%

Pacific 49%

その他 49%

中国 48%

Polymarket
新規

アメリカ 49%

Pacific 49%

その他 49%

中国 48%

Polymarket
新規

アメリカ

$0 Vol.

49%

Pacific

$0 Vol.

49%

その他

$0 Vol.

49%

中国

$0 Vol.

48%

EMEA

$0 Vol.

48%

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - ChinaVALORANT Champions 2026 features 16 qualified teams split evenly across the four regions, with the event opening September 24 in Shanghai. Pacific squads such as Paper Rex, Nongshim RedForce, T1, and Global Esports enter with the strongest cross-regional series record and multiple top-three finishes at the prior Masters events, while Americas sides including 100 Thieves, NRG, G2 Esports, and LOUD supply comparable depth and recent international results. EMEA and China rosters add parity through solid league performances and home-crowd factors for the latter, yet both have shown limited playoff success against the leading regions. This even distribution of form, roster strength, and historical head-to-head data keeps implied probabilities tightly clustered near 48 percent across all outcomes.

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games.

If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other".

If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.

Regions counted in VALORANT Champions 2026:
- Americas
- EMEA
- Pacific
- China
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - China
音量
$0
終了日
2026/10/20
マーケット開始日
Sep 15, 2026, 3:10 PM ET

リゾルバー

0x69c47De9D...
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - ChinaVALORANT Champions 2026 features 16 qualified teams split evenly across the four regions, with the event opening September 24 in Shanghai. Pacific squads such as Paper Rex, Nongshim RedForce, T1, and Global Esports enter with the strongest cross-regional series record and multiple top-three finishes at the prior Masters events, while Americas sides including 100 Thieves, NRG, G2 Esports, and LOUD supply comparable depth and recent international results. EMEA and China rosters add parity through solid league performances and home-crowd factors for the latter, yet both have shown limited playoff success against the leading regions. This even distribution of form, roster strength, and historical head-to-head data keeps implied probabilities tightly clustered near 48 percent across all outcomes.

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games.

If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other".

If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.

Regions counted in VALORANT Champions 2026:
- Americas
- EMEA
- Pacific
- China
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - China
音量
$0
終了日
2026/10/20
マーケット開始日
Sep 15, 2026, 3:10 PM ET

リゾルバー

0x69c47De9D...

外部リンクに注意してください。

よくある質問

「バロラント・チャンピオンズ2026優勝リージョン」はPolymarket上の5個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「アメリカ」で49%、次いで「Pacific」が49%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、49¢で取引されているシェアは、市場がその結果に49%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「バロラント・チャンピオンズ2026優勝リージョン」はPolymarket上で新しく作成された市場です(Sep 15, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「バロラント・チャンピオンズ2026優勝リージョン」で取引するには、このページに記載されている5個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「バロラント・チャンピオンズ2026優勝リージョン」の現在のフロントランナーは「アメリカ」で49%であり、市場がこの結果に49%の確率を割り当てていることを意味します。次に近い結果は「Pacific」で49%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「バロラント・チャンピオンズ2026優勝リージョン」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。